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Global Gaming Peripherals Market Growth (Status And Outlook) 2021-2026

Published on: Feb 2021 | From USD $3660 | Published By: LP INFORMATION INC | Number Of Pages: 136

According to this latest study, the 2020 growth of Gaming Peripherals will have significant change from previous year. By the most conservative estimates of global Gaming Peripherals market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2020, from US$ 2803.5 million in 2019. Over the next five years the Gaming Peripherals market will register a 5.7% CAGR in terms of revenue, the global market size will reach US$ 3500.2 million by 2025.

This report presents a comprehensive overview, market shares, and growth opportunities of Gaming Peripherals market by product type, application, key manufacturers and key regions and countries.

Segmentation by type: breakdown data from 2016 to 2021 in Section 2.3; and forecast to 2026 in section 10.7.
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 10.8.
Personal
Commercial

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered

2 Executive Summary
2.1 World Market Overview
2.1.1 Global Gaming Peripherals Market Size 2016-2026
2.1.2 Gaming Peripherals Market Size CAGR by Region 2020 VS 2021 VS 2026
2.2 Gaming Peripherals Segment by Type
2.2.1 Gaming Mouse
2.2.2 Gaming Mouse
2.2.3 Headset
2.2.4 Controllers
2.2.5 Others
2.3 Gaming Peripherals Market Size by Type
2.3.1 Global Gaming Peripherals Market Size CAGR by Type
2.3.2 Global Gaming Peripherals Market Size Market Share by Type (2016-2021)
2.4 Gaming Peripherals Segment by Application
2.4.1 Personal
2.4.2 Commercial
2.5 Gaming Peripherals Market Size by Application
2.5.1 Global Gaming Peripherals Market Size CAGR by Application
2.5.2 Global Gaming Peripherals Market Size Market Share by Application (2016-2021)

3 Global Gaming Peripherals by Players
3.1 Gaming Peripherals Market Size Market Share by Players
3.1.1 Global Gaming Peripherals Revenue by Players (2019-2021E)
3.1.2 Global Gaming Peripherals Revenue Market Share by Players (2019-2021E)
3.2 Global Gaming Peripherals Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2019-2021E)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion

4 Gaming Peripherals by Regions
4.1 Gaming Peripherals Market Size by Regions (2016-2021)
4.2 Americas Gaming Peripherals Market Size Growth (2016-2021)
4.3 APAC Gaming Peripherals Market Size Growth (2016-2021)
4.4 Europe Gaming Peripherals Market Size Growth (2016-2021)
4.5 Middle East & Africa Gaming Peripherals Market Size Growth (2016-2021)

5 Americas
5.1 Americas Gaming Peripherals Market Size by Country (2016-2021)
5.2 Americas Gaming Peripherals Market Size by Type (2016-2021)
5.3 Americas Gaming Peripherals Market Size by Application (2016-2021)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil

6 APAC
6.1 APAC Gaming Peripherals Market Size by Region (2016-2021)
6.2 APAC Gaming Peripherals Market Size by Type (2016-2021)
6.3 APAC Gaming Peripherals Market Size by Application (2016-2021)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia

7 Europe
7.1 Europe Gaming Peripherals by Country (2016-2021)
7.2 Europe Gaming Peripherals Market Size by Type (2016-2021)
7.3 Europe Gaming Peripherals Market Size by Application (2016-2021)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia

8 Middle East & Africa
8.1 Middle East & Africa Gaming Peripherals by Region (2016-2021)
8.2 Middle East & Africa Gaming Peripherals Market Size by Type (2016-2021)
8.3 Middle East & Africa Gaming Peripherals Market Size by Application (2016-2021)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends

10 Global Gaming Peripherals Market Forecast
10.1 Global Gaming Peripherals Forecast by Regions (2021-2026)
10.1.1 Global Gaming Peripherals Forecast by Regions (2021-2026)
10.1.2 Americas Gaming Peripherals Forecast
10.1.3 APAC Gaming Peripherals Forecast
10.1.4 Europe Gaming Peripherals Forecast
10.1.5 Middle East & Africa Gaming Peripherals Forecast
10.2 Americas Gaming Peripherals Forecast by Countries (2021-2026)
10.2.1 United States Gaming Peripherals Market Forecast
10.2.2 Canada Gaming Peripherals Market Forecast
10.2.3 Mexico Gaming Peripherals Market Forecast
10.2.4 Brazil Gaming Peripherals Market Forecast
10.3 APAC Gaming Peripherals Forecast by Region (2021-2026)
10.3.1 China Gaming Peripherals Market Forecast
10.3.2 Japan Gaming Peripherals Market Forecast
10.3.3 Korea Gaming Peripherals Market Forecast
10.3.4 Southeast Asia Gaming Peripherals Market Forecast
10.3.5 India Gaming Peripherals Market Forecast
10.3.6 Australia Gaming Peripherals Market Forecast
10.4 Europe Gaming Peripherals Forecast by Country (2021-2026)
10.4.1 Germany Gaming Peripherals Market Forecast
10.4.2 France Gaming Peripherals Market Forecast
10.4.3 UK Gaming Peripherals Market Forecast
10.4.4 Italy Gaming Peripherals Market Forecast
10.4.5 Russia Gaming Peripherals Market Forecast
10.5 Middle East & Africa Gaming Peripherals Forecast by Region (2021-2026)
10.5.1 Egypt Gaming Peripherals Market Forecast
10.5.2 South Africa Gaming Peripherals Market Forecast
10.5.3 Israel Gaming Peripherals Market Forecast
10.5.4 Turkey Gaming Peripherals Market Forecast
10.5.5 GCC Countries Gaming Peripherals Market Forecast
10.6 Global Gaming Peripherals Forecast by Type (2021-2026)
10.8 Global Gaming Peripherals Forecast by Application (2021-2026)

11 Key Players Analysis
11.1 Razer
11.1.1 Razer Company Information
11.1.2 Razer Gaming Peripherals Product Offered
11.1.3 Razer Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.1.4 Razer Main Business Overview
11.1.5 Razer Latest Developments
11.2 Logitech G (ASTRO)
11.2.1 Logitech G (ASTRO) Company Information
11.2.2 Logitech G (ASTRO) Gaming Peripherals Product Offered
11.2.3 Logitech G (ASTRO) Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.2.4 Logitech G (ASTRO) Main Business Overview
11.2.5 Logitech G (ASTRO) Latest Developments
11.3 Turtle Beach
11.3.1 Turtle Beach Company Information
11.3.2 Turtle Beach Gaming Peripherals Product Offered
11.3.3 Turtle Beach Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.3.4 Turtle Beach Main Business Overview
11.3.5 Turtle Beach Latest Developments
11.4 Corsair
11.4.1 Corsair Company Information
11.4.2 Corsair Gaming Peripherals Product Offered
11.4.3 Corsair Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.4.4 Corsair Main Business Overview
11.4.5 Corsair Latest Developments
11.5 Sennheiser
11.5.1 Sennheiser Company Information
11.5.2 Sennheiser Gaming Peripherals Product Offered
11.5.3 Sennheiser Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.5.4 Sennheiser Main Business Overview
11.5.5 Sennheiser Latest Developments
11.6 Plantronics
11.6.1 Plantronics Company Information
11.6.2 Plantronics Gaming Peripherals Product Offered
11.6.3 Plantronics Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.6.4 Plantronics Main Business Overview
11.6.5 Plantronics Latest Developments
11.7 SteelSeries
11.7.1 SteelSeries Company Information
11.7.2 SteelSeries Gaming Peripherals Product Offered
11.7.3 SteelSeries Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.7.4 SteelSeries Main Business Overview
11.7.5 SteelSeries Latest Developments
11.8 Mad Catz
11.8.1 Mad Catz Company Information
11.8.2 Mad Catz Gaming Peripherals Product Offered
11.8.3 Mad Catz Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.8.4 Mad Catz Main Business Overview
11.8.5 Mad Catz Latest Developments
11.9 ROCCAT
11.9.1 ROCCAT Company Information
11.9.2 ROCCAT Gaming Peripherals Product Offered
11.9.3 ROCCAT Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.9.4 ROCCAT Main Business Overview
11.9.5 ROCCAT Latest Developments
11.10 QPAD
11.10.1 QPAD Company Information
11.10.2 QPAD Gaming Peripherals Product Offered
11.10.3 QPAD Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.10.4 QPAD Main Business Overview
11.10.5 QPAD Latest Developments
11. Thrustmaster
11.11.1 Thrustmaster Company Information
11.11.2 Thrustmaster Gaming Peripherals Product Offered
11.11.3 Thrustmaster Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.11.4 Thrustmaster Main Business Overview
11.11.5 Thrustmaster Latest Developments
11.12 HyperX
11.12.1 HyperX Company Information
11.12.2 HyperX Gaming Peripherals Product Offered
11.12.3 HyperX Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.12.4 HyperX Main Business Overview
11.12.5 HyperX Latest Developments
11.13 Tt eSPORTS
11.13.1 Tt eSPORTS Company Information
11.13.2 Tt eSPORTS Gaming Peripherals Product Offered
11.13.3 Tt eSPORTS Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.13.4 Tt eSPORTS Main Business Overview
11.13.5 Tt eSPORTS Latest Developments
11.14 Cooler Master
11.14.1 Cooler Master Company Information
11.14.2 Cooler Master Gaming Peripherals Product Offered
11.14.3 Cooler Master Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.14.4 Cooler Master Main Business Overview
11.14.5 Cooler Master Latest Developments
11.15 ZOWIE
11.15.1 ZOWIE Company Information
11.15.2 ZOWIE Gaming Peripherals Product Offered
11.15.3 ZOWIE Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.15.4 ZOWIE Main Business Overview
11.15.5 ZOWIE Latest Developments
11.16 Sharkoon
11.16.1 Sharkoon Company Information
11.16.2 Sharkoon Gaming Peripherals Product Offered
11.16.3 Sharkoon Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.16.4 Sharkoon Main Business Overview
11.16.5 Sharkoon Latest Developments
11.17 Trust
11.17.1 Trust Company Information
11.17.2 Trust Gaming Peripherals Product Offered
11.17.3 Trust Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.17.4 Trust Main Business Overview
11.17.5 Trust Latest Developments
11.18 Microsoft
11.18.1 Microsoft Company Information
11.18.2 Microsoft Gaming Peripherals Product Offered
11.18.3 Microsoft Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
11.18.4 Microsoft Main Business Overview
11.18.5 Microsoft Latest Developments

12 Research Findings and Conclusion

List of Tables
Table 1. Gaming Peripherals Market Size CAGR by Region (2020-2026) & ($ Millions)
Table 2. Major Players of Gaming Mouse
Table 3. Major Players of Gaming Keyboards
Table 4. Major Players of Headset
Table 5. Major Players of Controllers
Table 6. Major Players of Others
Table 7. Gaming Peripherals Market Size CAGR by Type (2016-2021) & ($ Millions)
Table 8. Global Gaming Peripherals Market Size by Type (2016-2021) & ($ Millions)
Table 9. Global Gaming Peripherals Market Size Market Share by Type (2016-2021)
Table 10. Gaming Peripherals Market Size CAGR by Application (2016-2021) & ($ Millions)
Table 11. Global Gaming Peripherals Market Size by Application (2016-2021) & ($ Millions)
Table 12. Global Gaming Peripherals Market Size Market Share by Application (2016-2021)
Table 13. Global Gaming Peripherals Revenue by Players (2019-2021E) & ($ Millions)
Table 14. Global Gaming Peripherals Revenue Market Share by Players (2019-2021E)
Table 15. Global Gaming Peripherals Key Players Head office and Products Offered
Table 16. Gaming Peripherals Concentration Ratio (CR3, CR5 and CR10) & (2019-2021E)
Table 17. New Products and Potential Entrants
Table 18. Mergers & Acquisitions, Expansion
Table 19. Global Gaming Peripherals Market Size by Regions 2016-2021 & ($ Millions)
Table 20. Global Gaming Peripherals Market Size Market Share by Regions 2016-2021
Table 21. Americas Gaming Peripherals Market Size by Country (2016-2021) & ($ Millions)
Table 22. Americas Gaming Peripherals Market Size Market Share by Country (2016-2021)
Table 23. Americas Gaming Peripherals Market Size by Type (2016-2021) & ($ Millions)
Table 24. Americas Gaming Peripherals Market Size Market Share by Type (2016-2021)
Table 25. Americas Gaming Peripherals Market Size by Application (2016-2021) & ($ Millions)
Table 26. Americas Gaming Peripherals Market Size Market Share by Application (2016-2021)
Table 27. APAC Gaming Peripherals Market Size by Region (2016-2021) & ($ Millions)
Table 28. APAC Gaming Peripherals Market Size Market Share by Region (2016-2021)
Table 29. APAC Gaming Peripherals Market Size by Type (2016-2021) & ($ Millions)
Table 30. APAC Gaming Peripherals Market Size Market Share by Type (2016-2021)
Table 31. APAC Gaming Peripherals Market Size by Application (2016-2021) & ($ Millions)
Table 32. APAC Gaming Peripherals Market Size Market Share by Application (2016-2021)
Table 33. Europe Gaming Peripherals Market Size by Country (2016-2021) & ($ Millions)
Table 34. Europe Gaming Peripherals Market Size Market Share by Country (2016-2021)
Table 35. Europe Gaming Peripherals Market Size by Type (2016-2021) & ($ Millions)
Table 36. Europe Gaming Peripherals Market Size Market Share by Type (2016-2021)
Table 37. Europe Gaming Peripherals Market Size by Application (2016-2021) & ($ Millions)
Table 38. Europe Gaming Peripherals Market Size Market Share by Application (2016-2021)
Table 39. Middle East & Africa Gaming Peripherals Market Size by Region (2016-2021) & ($ Millions)
Table 40. Middle East & Africa Gaming Peripherals Market Size Market Share by Region (2016-2021)
Table 41. Middle East & Africa Gaming Peripherals Market Size by Type (2016-2021) & ($ Millions)
Table 42. Middle East & Africa Gaming Peripherals Market Size Market Share by Type (2016-2021)
Table 43. Middle East & Africa Gaming Peripherals Market Size by Application (2016-2021) & ($ Millions)
Table 44. Middle East & Africa Gaming Peripherals Market Size Market Share by Application (2016-2021)
Table 45. Key and Potential Regions of Gaming Peripherals
Table 46. Key Application and Potential Industries of Gaming Peripherals
Table 47. Key Challenges of Gaming Peripherals
Table 48. Key Trends of Gaming Peripherals
Table 49. Global Gaming Peripherals Market Size Forecast by Regions (2021-2026) & ($ Millions)
Table 50. Global Gaming Peripherals Market Size Market Share Forecast by Regions
Table 51. Global Gaming Peripherals Market Size Forecast by Type (2021-2026) & ($ Millions)
Table 52. Global Gaming Peripherals Market Size Market Share Forecast by Type (2021-2026)
Table 53. Global Gaming Peripherals Market Size Forecast by Application (2021-2026) & ($ Millions)
Table 54. Global Gaming Peripherals Market Size Market Share Forecast by Application (2021-2026)
Table 55. Razer Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 56. Razer Gaming Peripherals Product Offered
Table 57. Razer Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 58. Razer Main Business
Table 59. Razer Latest Developments
Table 60. Logitech G (ASTRO) Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 61. Logitech G (ASTRO) Gaming Peripherals Product Offered
Table 62. Logitech G (ASTRO) Main Business
Table 63. Logitech G (ASTRO) Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 64. Logitech G (ASTRO) Latest Developments
Table 65. Turtle Beach Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 66. Turtle Beach Gaming Peripherals Product Offered
Table 67. Turtle Beach Main Business
Table 68. Turtle Beach Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 69. Turtle Beach Latest Developments
Table 70. Corsair Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 71. Corsair Gaming Peripherals Product Offered
Table 72. Corsair Main Business
Table 73. Corsair Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 74. Corsair Latest Developments
Table 75. Sennheiser Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 76. Sennheiser Gaming Peripherals Product Offered
Table 77. Sennheiser Main Business
Table 78. Sennheiser Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 79. Sennheiser Latest Developments
Table 80. Plantronics Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 81. Plantronics Gaming Peripherals Product Offered
Table 82. Plantronics Main Business
Table 83. Plantronics Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 84. Plantronics Latest Developments
Table 85. SteelSeries Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 86. SteelSeries Gaming Peripherals Product Offered
Table 87. SteelSeries Main Business
Table 88. SteelSeries Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 89. SteelSeries Latest Developments
Table 90. Mad Catz Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 91. Mad Catz Gaming Peripherals Product Offered
Table 92. Mad Catz Main Business
Table 93. Mad Catz Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 94. Mad Catz Latest Developments
Table 95. ROCCAT Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 96. ROCCAT Gaming Peripherals Product Offered
Table 97. ROCCAT Main Business
Table 98. ROCCAT Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 99. ROCCAT Latest Developments
Table 100. QPAD Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 101. QPAD Gaming Peripherals Product Offered
Table 102. QPAD Main Business
Table 103. QPAD Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 104. QPAD Latest Developments
Table 105. Thrustmaster Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 106. Thrustmaster Gaming Peripherals Product Offered
Table 107. Thrustmaster Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 108. Thrustmaster Main Business
Table 109. Thrustmaster Latest Developments
Table 110. HyperX Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 111. HyperX Gaming Peripherals Product Offered
Table 112. HyperX Main Business
Table 113. HyperX Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 114. HyperX Latest Developments
Table 115. Tt eSPORTS Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 116. Tt eSPORTS Gaming Peripherals Product Offered
Table 117. Tt eSPORTS Main Business
Table 118. Tt eSPORTS Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 119. Tt eSPORTS Latest Developments
Table 120. Cooler Master Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 121. Cooler Master Gaming Peripherals Product Offered
Table 122. Cooler Master Main Business
Table 123. Cooler Master Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 124. Cooler Master Latest Developments
Table 125. ZOWIE Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 126. ZOWIE Gaming Peripherals Product Offered
Table 127. ZOWIE Main Business
Table 128. ZOWIE Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 129. ZOWIE Latest Developments
Table 130. Sharkoon Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 131. Sharkoon Gaming Peripherals Product Offered
Table 132. Sharkoon Main Business
Table 133. Sharkoon Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 134. Sharkoon Latest Developments
Table 135. Trust Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 136. Trust Gaming Peripherals Product Offered
Table 137. Trust Main Business
Table 138. Trust Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 139. Trust Latest Developments
Table 140. Microsoft Details, Company Type, Gaming Peripherals Area Served and Its Competitors
Table 141. Microsoft Gaming Peripherals Product Offered
Table 142. Microsoft Main Business
Table 143. Microsoft Gaming Peripherals Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 144. Microsoft Latest Developments
List of Figures
Figure 1. Gaming Peripherals Report Years Considered
Figure 2. Research Objectives
Figure 3. Research Methodology
Figure 4. Research Process and Data Source
Figure 5. Global Gaming Peripherals Market Size Growth Rate 2016-2026 ($ Millions)
Figure 6. Global Gaming Peripherals Market Size Market Share by Type (2016-2021)
Figure 7. Gaming Peripherals in Personal
Figure 8. Global Gaming Peripherals Market: Personal (2016-2021) & ($ Millions)
Figure 9. Gaming Peripherals in Commercial
Figure 10. Global Gaming Peripherals Market: Commercial (2016-2021) & ($ Millions)
Figure 11. Global Gaming Peripherals Market Size Market Share by Application in 2020
Figure 12. Global Gaming Peripherals Revenue Market Share by Player in 2020
Figure 13. Global Gaming Peripherals Market Size Market Share by Regions (2016-2021)
Figure 14. Americas Gaming Peripherals Market Size 2016-2021 ($ Millions)
Figure 15. APAC Gaming Peripherals Market Size 2016-2021 ($ Millions)
Figure 16. Europe Gaming Peripherals Market Size 2016-2021 ($ Millions)
Figure 17. Middle East & Africa Gaming Peripherals Market Size 2016-2021 ($ Millions)
Figure 18. Americas Gaming Peripherals Market Size Market Share by Country in 2020
Figure 19. Americas Gaming Peripherals Market Size Market Share by Type in 2020
Figure 20. Americas Gaming Peripherals Market Size Market Share by Application in 2020
Figure 21. United States Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 22. Canada Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 23. Mexico Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 24. APAC Gaming Peripherals Market Size Market Share by Regions in 2020
Figure 25. APAC Gaming Peripherals Market Size Market Share by Type in 2020
Figure 26. APAC Gaming Peripherals Market Size Market Share by Application in 2020
Figure 27. China Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 28. Japan Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 29. Korea Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 30. Southeast Asia Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 31. India Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 32. Australia Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 33. Europe Gaming Peripherals Market Size Market Share by Countries in 2020
Figure 34. Europe Gaming Peripherals Market Size Market Share by Type in 2020
Figure 35. Europe Gaming Peripherals Market Size Market Share by Application in 2020
Figure 36. Germany Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 37. France Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 38. UK Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 39. Italy Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 40. Russia Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 41. Middle East & Africa Gaming Peripherals Market Size Market Share by Region in 2020
Figure 42. Middle East & Africa Gaming Peripherals Market Size Market Share by Type in 2020
Figure 43. Middle East & Africa Gaming Peripherals Market Size Market Share by Application in 2020
Figure 44. Egypt Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 45. South Africa Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 46. Israel Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 47. Turkey Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 48. GCC Countries Gaming Peripherals Market Size Growth 2016-2021 ($ Millions)
Figure 49. Americas Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 50. APAC Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 51. Europe Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 52. Middle East & Africa Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 53. United States Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 54. Canada Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 55. Mexico Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 56. Brazil Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 57. China Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 58. Japan Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 59. Korea Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 60. Southeast Asia Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 61. India Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 62. Australia Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 63. Germany Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 64. France Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 65. UK Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 66. Italy Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 67. Russia Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 68. Spain Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 69. Egypt Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 70. South Africa Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 71. Israel Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 72. Turkey Gaming Peripherals Market Size 2021-2026 ($ Millions)
Figure 73. GCC Countries Gaming Peripherals Market Size 2021-2026 ($ Millions)

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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