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Global Online Gaming Market Insights And Forecast To 2028

Published on: Apr 2022 | From USD $2900 | Published By: QY RESEARCH | Number Of Pages: 111

Online Gaming market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Online Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
Smartphones Online Gaming
PCs Online Gaming
Others
Segment by Application
Child
Adult
By Company
Blizzard
Electronic Arts
Giant Interactive Group
GungHo Online Entertainment
King Digital Entertainment
Microsoft
NCSOFT
Sony
Take-Two Interactive Software
Tencent
Zynga
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Online Gaming Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Smartphones Online Gaming
1.2.3 PCs Online Gaming
1.2.4 Others
1.3 Market by Application
1.3.1 Global Online Gaming Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Child
1.3.3 Adult
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Online Gaming Market Perspective (2017-2028)
2.2 Online Gaming Growth Trends by Region
2.2.1 Online Gaming Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Online Gaming Historic Market Size by Region (2017-2022)
2.2.3 Online Gaming Forecasted Market Size by Region (2023-2028)
2.3 Online Gaming Market Dynamics
2.3.1 Online Gaming Industry Trends
2.3.2 Online Gaming Market Drivers
2.3.3 Online Gaming Market Challenges
2.3.4 Online Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online Gaming Players by Revenue
3.1.1 Global Top Online Gaming Players by Revenue (2017-2022)
3.1.2 Global Online Gaming Revenue Market Share by Players (2017-2022)
3.2 Global Online Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Online Gaming Revenue
3.4 Global Online Gaming Market Concentration Ratio
3.4.1 Global Online Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Gaming Revenue in 2021
3.5 Online Gaming Key Players Head office and Area Served
3.6 Key Players Online Gaming Product Solution and Service
3.7 Date of Enter into Online Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Online Gaming Breakdown Data by Type
4.1 Global Online Gaming Historic Market Size by Type (2017-2022)
4.2 Global Online Gaming Forecasted Market Size by Type (2023-2028)
5 Online Gaming Breakdown Data by Application
5.1 Global Online Gaming Historic Market Size by Application (2017-2022)
5.2 Global Online Gaming Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Online Gaming Market Size (2017-2028)
6.2 North America Online Gaming Market Size by Type
6.2.1 North America Online Gaming Market Size by Type (2017-2022)
6.2.2 North America Online Gaming Market Size by Type (2023-2028)
6.2.3 North America Online Gaming Market Share by Type (2017-2028)
6.3 North America Online Gaming Market Size by Application
6.3.1 North America Online Gaming Market Size by Application (2017-2022)
6.3.2 North America Online Gaming Market Size by Application (2023-2028)
6.3.3 North America Online Gaming Market Share by Application (2017-2028)
6.4 North America Online Gaming Market Size by Country
6.4.1 North America Online Gaming Market Size by Country (2017-2022)
6.4.2 North America Online Gaming Market Size by Country (2023-2028)
6.4.3 U.S.
6.4.4 Canada
7 Europe
7.1 Europe Online Gaming Market Size (2017-2028)
7.2 Europe Online Gaming Market Size by Type
7.2.1 Europe Online Gaming Market Size by Type (2017-2022)
7.2.2 Europe Online Gaming Market Size by Type (2023-2028)
7.2.3 Europe Online Gaming Market Share by Type (2017-2028)
7.3 Europe Online Gaming Market Size by Application
7.3.1 Europe Online Gaming Market Size by Application (2017-2022)
7.3.2 Europe Online Gaming Market Size by Application (2023-2028)
7.3.3 Europe Online Gaming Market Share by Application (2017-2028)
7.4 Europe Online Gaming Market Size by Country
7.4.1 Europe Online Gaming Market Size by Country (2017-2022)
7.4.2 Europe Online Gaming Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Online Gaming Market Size (2017-2028)
8.2 Asia-Pacific Online Gaming Market Size by Type
8.2.1 Asia-Pacific Online Gaming Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Online Gaming Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Online Gaming Market Share by Type (2017-2028)
8.3 Asia-Pacific Online Gaming Market Size by Application
8.3.1 Asia-Pacific Online Gaming Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Online Gaming Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Online Gaming Market Share by Application (2017-2028)
8.4 Asia-Pacific Online Gaming Market Size by Region
8.4.1 Asia-Pacific Online Gaming Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Online Gaming Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Online Gaming Market Size (2017-2028)
9.2 Latin America Online Gaming Market Size by Type
9.2.1 Latin America Online Gaming Market Size by Type (2017-2022)
9.2.2 Latin America Online Gaming Market Size by Type (2023-2028)
9.2.3 Latin America Online Gaming Market Share by Type (2017-2028)
9.3 Latin America Online Gaming Market Size by Application
9.3.1 Latin America Online Gaming Market Size by Application (2017-2022)
9.3.2 Latin America Online Gaming Market Size by Application (2023-2028)
9.3.3 Latin America Online Gaming Market Share by Application (2017-2028)
9.4 Latin America Online Gaming Market Size by Country
9.4.1 Latin America Online Gaming Market Size by Country (2017-2022)
9.4.2 Latin America Online Gaming Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online Gaming Market Size (2017-2028)
10.2 Middle East & Africa Online Gaming Market Size by Type
10.2.1 Middle East & Africa Online Gaming Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Online Gaming Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Online Gaming Market Share by Type (2017-2028)
10.3 Middle East & Africa Online Gaming Market Size by Application
10.3.1 Middle East & Africa Online Gaming Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Online Gaming Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Online Gaming Market Share by Application (2017-2028)
10.4 Middle East & Africa Online Gaming Market Size by Country
10.4.1 Middle East & Africa Online Gaming Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Online Gaming Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Blizzard
11.1.1 Blizzard Company Details
11.1.2 Blizzard Business Overview
11.1.3 Blizzard Online Gaming Introduction
11.1.4 Blizzard Revenue in Online Gaming Business (2017-2022)
11.1.5 Blizzard Recent Developments
11.2 Electronic Arts
11.2.1 Electronic Arts Company Details
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts Online Gaming Introduction
11.2.4 Electronic Arts Revenue in Online Gaming Business (2017-2022)
11.2.5 Electronic Arts Recent Developments
11.3 Giant Interactive Group
11.3.1 Giant Interactive Group Company Details
11.3.2 Giant Interactive Group Business Overview
11.3.3 Giant Interactive Group Online Gaming Introduction
11.3.4 Giant Interactive Group Revenue in Online Gaming Business (2017-2022)
11.3.5 Giant Interactive Group Recent Developments
11.4 GungHo Online Entertainment
11.4.1 GungHo Online Entertainment Company Details
11.4.2 GungHo Online Entertainment Business Overview
11.4.3 GungHo Online Entertainment Online Gaming Introduction
11.4.4 GungHo Online Entertainment Revenue in Online Gaming Business (2017-2022)
11.4.5 GungHo Online Entertainment Recent Developments
11.5 King Digital Entertainment
11.5.1 King Digital Entertainment Company Details
11.5.2 King Digital Entertainment Business Overview
11.5.3 King Digital Entertainment Online Gaming Introduction
11.5.4 King Digital Entertainment Revenue in Online Gaming Business (2017-2022)
11.5.5 King Digital Entertainment Recent Developments
11.6 Microsoft
11.6.1 Microsoft Company Details
11.6.2 Microsoft Business Overview
11.6.3 Microsoft Online Gaming Introduction
11.6.4 Microsoft Revenue in Online Gaming Business (2017-2022)
11.6.5 Microsoft Recent Developments
11.7 NCSOFT
11.7.1 NCSOFT Company Details
11.7.2 NCSOFT Business Overview
11.7.3 NCSOFT Online Gaming Introduction
11.7.4 NCSOFT Revenue in Online Gaming Business (2017-2022)
11.7.5 NCSOFT Recent Developments
11.8 Sony
11.8.1 Sony Company Details
11.8.2 Sony Business Overview
11.8.3 Sony Online Gaming Introduction
11.8.4 Sony Revenue in Online Gaming Business (2017-2022)
11.8.5 Sony Recent Developments
11.9 Take-Two Interactive Software
11.9.1 Take-Two Interactive Software Company Details
11.9.2 Take-Two Interactive Software Business Overview
11.9.3 Take-Two Interactive Software Online Gaming Introduction
11.9.4 Take-Two Interactive Software Revenue in Online Gaming Business (2017-2022)
11.9.5 Take-Two Interactive Software Recent Developments
11.10 Tencent
11.10.1 Tencent Company Details
11.10.2 Tencent Business Overview
11.10.3 Tencent Online Gaming Introduction
11.10.4 Tencent Revenue in Online Gaming Business (2017-2022)
11.10.5 Tencent Recent Developments
11.11 Zynga
11.11.1 Zynga Company Details
11.11.2 Zynga Business Overview
11.11.3 Zynga Online Gaming Introduction
11.11.4 Zynga Revenue in Online Gaming Business (2017-2022)
11.11.5 Zynga Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer

List of Tables
Table 1. Global Online Gaming Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
Table 2. Key Players of Smartphones Online Gaming
Table 3. Key Players of PCs Online Gaming
Table 4. Key Players of Others
Table 5. Global Online Gaming Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
Table 6. Global Online Gaming Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 7. Global Online Gaming Market Size by Region (2017-2022) & (US$ Million)
Table 8. Global Online Gaming Market Share by Region (2017-2022)
Table 9. Global Online Gaming Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 10. Global Online Gaming Market Share by Region (2023-2028)
Table 11. Online Gaming Market Trends
Table 12. Online Gaming Market Drivers
Table 13. Online Gaming Market Challenges
Table 14. Online Gaming Market Restraints
Table 15. Global Online Gaming Revenue by Players (2017-2022) & (US$ Million)
Table 16. Global Online Gaming Revenue Share by Players (2017-2022)
Table 17. Global Top Online Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Gaming as of 2021)
Table 18. Ranking of Global Top Online Gaming Companies by Revenue (US$ Million) in 2021
Table 19. Global 5 Largest Players Market Share by Online Gaming Revenue (CR5 and HHI) & (2017-2022)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Online Gaming Product Solution and Service
Table 22. Date of Enter into Online Gaming Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Online Gaming Market Size by Type (2017-2022) & (US$ Million)
Table 25. Global Online Gaming Revenue Market Share by Type (2017-2022)
Table 26. Global Online Gaming Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 27. Global Online Gaming Revenue Market Share by Type (2023-2028)
Table 28. Global Online Gaming Market Size by Application (2017-2022) & (US$ Million)
Table 29. Global Online Gaming Revenue Share by Application (2017-2022)
Table 30. Global Online Gaming Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 31. Global Online Gaming Revenue Share by Application (2023-2028)
Table 32. North America Online Gaming Market Size by Type (2017-2022) & (US$ Million)
Table 33. North America Online Gaming Market Size by Type (2023-2028) & (US$ Million)
Table 34. North America Online Gaming Market Size by Application (2017-2022) & (US$ Million)
Table 35. North America Online Gaming Market Size by Application (2023-2028) & (US$ Million)
Table 36. North America Online Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 37. North America Online Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 38. Europe Online Gaming Market Size by Type (2017-2022) & (US$ Million)
Table 39. Europe Online Gaming Market Size by Type (2023-2028) & (US$ Million)
Table 40. Europe Online Gaming Market Size by Application (2017-2022) & (US$ Million)
Table 41. Europe Online Gaming Market Size by Application (2023-2028) & (US$ Million)
Table 42. Europe Online Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 43. Europe Online Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 44. Asia Pacific Online Gaming Market Size by Type (2017-2022) & (US$ Million)
Table 45. Asia Pacific Online Gaming Market Size by Type (2023-2028) & (US$ Million)
Table 46. Asia Pacific Online Gaming Market Size by Application (2017-2022) & (US$ Million)
Table 47. Asia Pacific Online Gaming Market Size by Application (2023-2028) & (US$ Million)
Table 48. Asia Pacific Online Gaming Market Size by Region (2017-2022) & (US$ Million)
Table 49. Asia Pacific Online Gaming Market Size by Region (2023-2028) & (US$ Million)
Table 50. Latin America Online Gaming Market Size by Type (2017-2022) & (US$ Million)
Table 51. Latin America Online Gaming Market Size by Type (2023-2028) & (US$ Million)
Table 52. Latin America Online Gaming Market Size by Application (2017-2022) & (US$ Million)
Table 53. Latin America Online Gaming Market Size by Application (2023-2028) & (US$ Million)
Table 54. Latin America Online Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 55. Latin America Online Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 56. Middle East and Africa Online Gaming Market Size by Type (2017-2022) & (US$ Million)
Table 57. Middle East and Africa Online Gaming Market Size by Type (2023-2028) & (US$ Million)
Table 58. Middle East and Africa Online Gaming Market Size by Application (2017-2022) & (US$ Million)
Table 59. Middle East and Africa Online Gaming Market Size by Application (2023-2028) & (US$ Million)
Table 60. Middle East and Africa Online Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 61. Middle East and Africa Online Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 62. Blizzard Company Details
Table 63. Blizzard Business Overview
Table 64. Blizzard Online Gaming Product
Table 65. Blizzard Revenue in Online Gaming Business (2017-2022) & (US$ Million)
Table 66. Blizzard Recent Developments
Table 67. Electronic Arts Company Details
Table 68. Electronic Arts Business Overview
Table 69. Electronic Arts Online Gaming Product
Table 70. Electronic Arts Revenue in Online Gaming Business (2017-2022) & (US$ Million)
Table 71. Electronic Arts Recent Developments
Table 72. Giant Interactive Group Company Details
Table 73. Giant Interactive Group Business Overview
Table 74. Giant Interactive Group Online Gaming Product
Table 75. Giant Interactive Group Revenue in Online Gaming Business (2017-2022) & (US$ Million)
Table 76. Giant Interactive Group Recent Developments
Table 77. GungHo Online Entertainment Company Details
Table 78. GungHo Online Entertainment Business Overview
Table 79. GungHo Online Entertainment Online Gaming Product
Table 80. GungHo Online Entertainment Revenue in Online Gaming Business (2017-2022) & (US$ Million)
Table 81. GungHo Online Entertainment Recent Developments
Table 82. King Digital Entertainment Company Details
Table 83. King Digital Entertainment Business Overview
Table 84. King Digital Entertainment Online Gaming Product
Table 85. King Digital Entertainment Revenue in Online Gaming Business (2017-2022) & (US$ Million)
Table 86. King Digital Entertainment Recent Developments
Table 87. Microsoft Company Details
Table 88. Microsoft Business Overview
Table 89. Microsoft Online Gaming Product
Table 90. Microsoft Revenue in Online Gaming Business (2017-2022) & (US$ Million)
Table 91. Microsoft Recent Developments
Table 92. NCSOFT Company Details
Table 93. NCSOFT Business Overview
Table 94. NCSOFT Online Gaming Product
Table 95. NCSOFT Revenue in Online Gaming Business (2017-2022) & (US$ Million)
Table 96. NCSOFT Recent Developments
Table 97. Sony Company Details
Table 98. Sony Business Overview
Table 99. Sony Online Gaming Product
Table 100. Sony Revenue in Online Gaming Business (2017-2022) & (US$ Million)
Table 101. Sony Recent Developments
Table 102. Take-Two Interactive Software Company Details
Table 103. Take-Two Interactive Software Business Overview
Table 104. Take-Two Interactive Software Online Gaming Product
Table 105. Take-Two Interactive Software Revenue in Online Gaming Business (2017-2022) & (US$ Million)
Table 106. Take-Two Interactive Software Recent Developments
Table 107. Tencent Company Details
Table 108. Tencent Business Overview
Table 109. Tencent Online Gaming Product
Table 110. Tencent Revenue in Online Gaming Business (2017-2022) & (US$ Million)
Table 111. Tencent Recent Developments
Table 112. Zynga Company Details
Table 113. Zynga Business Overview
Table 114. Zynga Online Gaming Product
Table 115. Zynga Revenue in Online Gaming Business (2017-2022) & (US$ Million)
Table 116. Zynga Recent Developments
Table 117. Research Programs/Design for This Report
Table 118. Key Data Information from Secondary Sources
Table 119. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Online Gaming Market Share by Type: 2021 VS 2028
Figure 2. Smartphones Online Gaming Features
Figure 3. PCs Online Gaming Features
Figure 4. Others Features
Figure 5. Global Online Gaming Market Share by Application: 2021 VS 2028
Figure 6. Child Case Studies
Figure 7. Adult Case Studies
Figure 8. Online Gaming Report Years Considered
Figure 9. Global Online Gaming Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 10. Global Online Gaming Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 11. Global Online Gaming Market Share by Region: 2021 VS 2028
Figure 12. Global Online Gaming Market Share by Players in 2021
Figure 13. Global Top Online Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Gaming as of 2021)
Figure 14. The Top 10 and 5 Players Market Share by Online Gaming Revenue in 2021
Figure 15. North America Online Gaming Market Size YoY (2017-2028) & (US$ Million)
Figure 16. North America Online Gaming Market Size Market Share by Type (2017-2028)
Figure 17. North America Online Gaming Market Size Market Share by Application (2017-2028)
Figure 18. North America Online Gaming Market Size Share by Country (2017-2028)
Figure 19. United States Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 20. Canada Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Europe Online Gaming Market Size YoY (2017-2028) & (US$ Million)
Figure 22. Europe Online Gaming Market Size Market Share by Type (2017-2028)
Figure 23. Europe Online Gaming Market Size Market Share by Application (2017-2028)
Figure 24. Europe Online Gaming Market Size Share by Country (2017-2028)
Figure 25. Germany Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. France Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. U.K. Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Italy Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Russia Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Nordic Countries Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Asia-Pacific Online Gaming Market Size YoY (2017-2028) & (US$ Million)
Figure 32. Asia Pacific Online Gaming Market Size Market Share by Type (2017-2028)
Figure 33. Asia Pacific Online Gaming Market Size Market Share by Application (2017-2028)
Figure 34. Asia Pacific Online Gaming Market Size Share by Region (2017-2028)
Figure 35. China Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. Japan Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. South Korea Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Southeast Asia Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. India Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Australia Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
List of Figures
Figure 41. Latin America Online Gaming Market Size YoY (2017-2028) & (US$ Million)
Figure 42. Latin America Online Gaming Market Size Market Share by Type (2017-2028)
Figure 43. Latin America Online Gaming Market Size Market Share by Application (2017-2028)
Figure 44. Latin America Online Gaming Market Size Share by Country (2017-2028)
Figure 45. Mexico Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 46. Brazil Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 47. Middle East & Africa Online Gaming Market Size YoY (2017-2028) & (US$ Million)
Figure 48. Middle East and Africa Online Gaming Market Size Market Share by Type (2017-2028)
Figure 49. Middle East and Africa Online Gaming Market Size Market Share by Application (2017-2028)
Figure 50. Middle East and Africa Online Gaming Market Size Share by Country (2017-2028)
Figure 51. Turkey Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 52. Saudi Arabia Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 53. UAE Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 54. Blizzard Revenue Growth Rate in Online Gaming Business (2017-2022)
Figure 55. Electronic Arts Revenue Growth Rate in Online Gaming Business (2017-2022)
Figure 56. Giant Interactive Group Revenue Growth Rate in Online Gaming Business (2017-2022)
Figure 57. GungHo Online Entertainment Revenue Growth Rate in Online Gaming Business (2017-2022)
Figure 58. King Digital Entertainment Revenue Growth Rate in Online Gaming Business (2017-2022)
Figure 59. Microsoft Revenue Growth Rate in Online Gaming Business (2017-2022)
Figure 60. NCSOFT Revenue Growth Rate in Online Gaming Business (2017-2022)
Figure 61. Sony Revenue Growth Rate in Online Gaming Business (2017-2022)
Figure 62. Take-Two Interactive Software Revenue Growth Rate in Online Gaming Business (2017-2022)
Figure 63. Tencent Revenue Growth Rate in Online Gaming Business (2017-2022)
Figure 64. Zynga Revenue Growth Rate in Online Gaming Business (2017-2022)
Figure 65. Bottom-up and Top-down Approaches for This Report
Figure 66. Data Triangulation
Figure 67. Key Executives Interviewed

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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