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Global Virtual Digital Human Market Research Report 2022

Published on: Feb 2022 | From USD $2900 | Published By: QY RESEARCH | Number Of Pages: 96

Virtual Digital Human market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Virtual Digital Human market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
Service Virtual Digital Human
Identity Virtual Digital Human
Segment by Application
Media Field
Financial Field
Retail Sector
Game Field
Other
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
By Company
Microsoft
ELLASSAY
Crypton Future Media, Inc.
UneeQ
Unreal Engine
Eisko
Soul Machines
Baidu
Tencent
Blue Focus Group
Wonder Share
Beijing Jetsen Technology Co., Ltd.
Mango Excellent Media
T-angel
Yunnan Tourism Co., Ltd
DGene Inc.
Digital Domain

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Digital Human Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Service Virtual Digital Human
1.2.3 Identity Virtual Digital Human
1.3 Market by Application
1.3.1 Global Virtual Digital Human Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Media Field
1.3.3 Financial Field
1.3.4 Retail Sector
1.3.5 Game Field
1.3.6 Other
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Virtual Digital Human Market Perspective (2017-2028)
2.2 Virtual Digital Human Growth Trends by Region
2.2.1 Virtual Digital Human Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Virtual Digital Human Historic Market Size by Region (2017-2022)
2.2.3 Virtual Digital Human Forecasted Market Size by Region (2023-2028)
2.3 Virtual Digital Human Market Dynamics
2.3.1 Virtual Digital Human Industry Trends
2.3.2 Virtual Digital Human Market Drivers
2.3.3 Virtual Digital Human Market Challenges
2.3.4 Virtual Digital Human Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Digital Human Players by Revenue
3.1.1 Global Top Virtual Digital Human Players by Revenue (2017-2022)
3.1.2 Global Virtual Digital Human Revenue Market Share by Players (2017-2022)
3.2 Global Virtual Digital Human Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Digital Human Revenue
3.4 Global Virtual Digital Human Market Concentration Ratio
3.4.1 Global Virtual Digital Human Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Digital Human Revenue in 2021
3.5 Virtual Digital Human Key Players Head office and Area Served
3.6 Key Players Virtual Digital Human Product Solution and Service
3.7 Date of Enter into Virtual Digital Human Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Digital Human Breakdown Data by Type
4.1 Global Virtual Digital Human Historic Market Size by Type (2017-2022)
4.2 Global Virtual Digital Human Forecasted Market Size by Type (2023-2028)
5 Virtual Digital Human Breakdown Data by Application
5.1 Global Virtual Digital Human Historic Market Size by Application (2017-2022)
5.2 Global Virtual Digital Human Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Virtual Digital Human Market Size (2017-2028)
6.2 North America Virtual Digital Human Market Size by Country (2017-2022)
6.3 North America Virtual Digital Human Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Virtual Digital Human Market Size (2017-2028)
7.2 Europe Virtual Digital Human Market Size by Country (2017-2022)
7.3 Europe Virtual Digital Human Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Digital Human Market Size (2017-2028)
8.2 Asia-Pacific Virtual Digital Human Market Size by Country (2017-2022)
8.3 Asia-Pacific Virtual Digital Human Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Virtual Digital Human Market Size (2017-2028)
9.2 Latin America Virtual Digital Human Market Size by Country (2017-2022)
9.3 Latin America Virtual Digital Human Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Digital Human Market Size (2017-2028)
10.2 Middle East & Africa Virtual Digital Human Market Size by Country (2017-2022)
10.3 Middle East & Africa Virtual Digital Human Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Microsoft
11.1.1 Microsoft Company Detail
11.1.2 Microsoft Business Overview
11.1.3 Microsoft Virtual Digital Human Introduction
11.1.4 Microsoft Revenue in Virtual Digital Human Business (2017-2022)
11.1.5 Microsoft Recent Development
11.2 ELLASSAY
11.2.1 ELLASSAY Company Detail
11.2.2 ELLASSAY Business Overview
11.2.3 ELLASSAY Virtual Digital Human Introduction
11.2.4 ELLASSAY Revenue in Virtual Digital Human Business (2017-2022)
11.2.5 ELLASSAY Recent Development
11.3 Crypton Future Media, Inc.
11.3.1 Crypton Future Media, Inc. Company Detail
11.3.2 Crypton Future Media, Inc. Business Overview
11.3.3 Crypton Future Media, Inc. Virtual Digital Human Introduction
11.3.4 Crypton Future Media, Inc. Revenue in Virtual Digital Human Business (2017-2022)
11.3.5 Crypton Future Media, Inc. Recent Development
11.4 UneeQ
11.4.1 UneeQ Company Detail
11.4.2 UneeQ Business Overview
11.4.3 UneeQ Virtual Digital Human Introduction
11.4.4 UneeQ Revenue in Virtual Digital Human Business (2017-2022)
11.4.5 UneeQ Recent Development
11.5 Unreal Engine
11.5.1 Unreal Engine Company Detail
11.5.2 Unreal Engine Business Overview
11.5.3 Unreal Engine Virtual Digital Human Introduction
11.5.4 Unreal Engine Revenue in Virtual Digital Human Business (2017-2022)
11.5.5 Unreal Engine Recent Development
11.6 Eisko
11.6.1 Eisko Company Detail
11.6.2 Eisko Business Overview
11.6.3 Eisko Virtual Digital Human Introduction
11.6.4 Eisko Revenue in Virtual Digital Human Business (2017-2022)
11.6.5 Eisko Recent Development
11.7 Soul Machines
11.7.1 Soul Machines Company Detail
11.7.2 Soul Machines Business Overview
11.7.3 Soul Machines Virtual Digital Human Introduction
11.7.4 Soul Machines Revenue in Virtual Digital Human Business (2017-2022)
11.7.5 Soul Machines Recent Development
11.8 Baidu
11.8.1 Baidu Company Detail
11.8.2 Baidu Business Overview
11.8.3 Baidu Virtual Digital Human Introduction
11.8.4 Baidu Revenue in Virtual Digital Human Business (2017-2022)
11.8.5 Baidu Recent Development
11.9 Tencent
11.9.1 Tencent Company Detail
11.9.2 Tencent Business Overview
11.9.3 Tencent Virtual Digital Human Introduction
11.9.4 Tencent Revenue in Virtual Digital Human Business (2017-2022)
11.9.5 Tencent Recent Development
11.10 Blue Focus Group
11.10.1 Blue Focus Group Company Detail
11.10.2 Blue Focus Group Business Overview
11.10.3 Blue Focus Group Virtual Digital Human Introduction
11.10.4 Blue Focus Group Revenue in Virtual Digital Human Business (2017-2022)
11.10.5 Blue Focus Group Recent Development
11.11 Wonder Share
11.11.1 Wonder Share Company Detail
11.11.2 Wonder Share Business Overview
11.11.3 Wonder Share Virtual Digital Human Introduction
11.11.4 Wonder Share Revenue in Virtual Digital Human Business (2017-2022)
11.11.5 Wonder Share Recent Development
11.12 Beijing Jetsen Technology Co., Ltd.
11.12.1 Beijing Jetsen Technology Co., Ltd. Company Detail
11.12.2 Beijing Jetsen Technology Co., Ltd. Business Overview
11.12.3 Beijing Jetsen Technology Co., Ltd. Virtual Digital Human Introduction
11.12.4 Beijing Jetsen Technology Co., Ltd. Revenue in Virtual Digital Human Business (2017-2022)
11.12.5 Beijing Jetsen Technology Co., Ltd. Recent Development
11.13 Mango Excellent Media
11.13.1 Mango Excellent Media Company Detail
11.13.2 Mango Excellent Media Business Overview
11.13.3 Mango Excellent Media Virtual Digital Human Introduction
11.13.4 Mango Excellent Media Revenue in Virtual Digital Human Business (2017-2022)
11.13.5 Mango Excellent Media Recent Development
11.14 T-angel
11.14.1 T-angel Company Detail
11.14.2 T-angel Business Overview
11.14.3 T-angel Virtual Digital Human Introduction
11.14.4 T-angel Revenue in Virtual Digital Human Business (2017-2022)
11.14.5 T-angel Recent Development
11.15 Yunnan Tourism Co., Ltd
11.15.1 Yunnan Tourism Co., Ltd Company Detail
11.15.2 Yunnan Tourism Co., Ltd Business Overview
11.15.3 Yunnan Tourism Co., Ltd Virtual Digital Human Introduction
11.15.4 Yunnan Tourism Co., Ltd Revenue in Virtual Digital Human Business (2017-2022)
11.15.5 Yunnan Tourism Co., Ltd Recent Development
11.16 DGene Inc.
11.16.1 DGene Inc. Company Detail
11.16.2 DGene Inc. Business Overview
11.16.3 DGene Inc. Virtual Digital Human Introduction
11.16.4 DGene Inc. Revenue in Virtual Digital Human Business (2017-2022)
11.16.5 DGene Inc. Recent Development
11.17 Digital Domain
11.17.1 Digital Domain Company Detail
11.17.2 Digital Domain Business Overview
11.17.3 Digital Domain Virtual Digital Human Introduction
11.17.4 Digital Domain Revenue in Virtual Digital Human Business (2017-2022)
11.17.5 Digital Domain Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables
Table 1. Global Virtual Digital Human Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of Service Virtual Digital Human
Table 3. Key Players of Identity Virtual Digital Human
Table 4. Global Virtual Digital Human Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 5. Global Virtual Digital Human Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global Virtual Digital Human Market Size by Region (2017-2022) & (US$ Million)
Table 7. Global Virtual Digital Human Market Share by Region (2017-2022)
Table 8. Global Virtual Digital Human Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 9. Global Virtual Digital Human Market Share by Region (2023-2028)
Table 10. Virtual Digital Human Market Trends
Table 11. Virtual Digital Human Market Drivers
Table 12. Virtual Digital Human Market Challenges
Table 13. Virtual Digital Human Market Restraints
Table 14. Global Virtual Digital Human Revenue by Players (2017-2022) & (US$ Million)
Table 15. Global Virtual Digital Human Market Share by Players (2017-2022)
Table 16. Global Top Virtual Digital Human Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Digital Human as of 2021)
Table 17. Ranking of Global Top Virtual Digital Human Companies by Revenue (US$ Million) in 2021
Table 18. Global 5 Largest Players Market Share by Virtual Digital Human Revenue (CR5 and HHI) & (2017-2022)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Virtual Digital Human Product Solution and Service
Table 21. Date of Enter into Virtual Digital Human Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Virtual Digital Human Market Size by Type (2017-2022) & (US$ Million)
Table 24. Global Virtual Digital Human Revenue Market Share by Type (2017-2022)
Table 25. Global Virtual Digital Human Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 26. Global Virtual Digital Human Revenue Market Share by Type (2023-2028)
Table 27. Global Virtual Digital Human Market Size by Application (2017-2022) & (US$ Million)
Table 28. Global Virtual Digital Human Revenue Market Share by Application (2017-2022)
Table 29. Global Virtual Digital Human Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 30. Global Virtual Digital Human Revenue Market Share by Application (2023-2028)
Table 31. North America Virtual Digital Human Market Size by Country (2017-2022) & (US$ Million)
Table 32. North America Virtual Digital Human Market Size by Country (2023-2028) & (US$ Million)
Table 33. Europe Virtual Digital Human Market Size by Country (2017-2022) & (US$ Million)
Table 34. Europe Virtual Digital Human Market Size by Country (2023-2028) & (US$ Million)
Table 35. Asia-Pacific Virtual Digital Human Market Size by Region (2017-2022) & (US$ Million)
Table 36. Asia-Pacific Virtual Digital Human Market Size by Region (2023-2028) & (US$ Million)
Table 37. Latin America Virtual Digital Human Market Size by Country (2017-2022) & (US$ Million)
Table 38. Latin America Virtual Digital Human Market Size by Country (2023-2028) & (US$ Million)
Table 39. Middle East & Africa Virtual Digital Human Market Size by Country (2017-2022) & (US$ Million)
Table 40. Middle East & Africa Virtual Digital Human Market Size by Country (2023-2028) & (US$ Million)
Table 41. Microsoft Company Detail
Table 42. Microsoft Business Overview
Table 43. Microsoft Virtual Digital Human Product
Table 44. Microsoft Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 45. Microsoft Recent Development
Table 46. ELLASSAY Company Detail
Table 47. ELLASSAY Business Overview
Table 48. ELLASSAY Virtual Digital Human Product
Table 49. ELLASSAY Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 50. ELLASSAY Recent Development
Table 51. Crypton Future Media, Inc. Company Detail
Table 52. Crypton Future Media, Inc. Business Overview
Table 53. Crypton Future Media, Inc. Virtual Digital Human Product
Table 54. Crypton Future Media, Inc. Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 55. Crypton Future Media, Inc. Recent Development
Table 56. UneeQ Company Detail
Table 57. UneeQ Business Overview
Table 58. UneeQ Virtual Digital Human Product
Table 59. UneeQ Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 60. UneeQ Recent Development
Table 61. Unreal Engine Company Detail
Table 62. Unreal Engine Business Overview
Table 63. Unreal Engine Virtual Digital Human Product
Table 64. Unreal Engine Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 65. Unreal Engine Recent Development
Table 66. Eisko Company Detail
Table 67. Eisko Business Overview
Table 68. Eisko Virtual Digital Human Product
Table 69. Eisko Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 70. Eisko Recent Development
Table 71. Soul Machines Company Detail
Table 72. Soul Machines Business Overview
Table 73. Soul Machines Virtual Digital Human Product
Table 74. Soul Machines Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 75. Soul Machines Recent Development
Table 76. Baidu Company Detail
Table 77. Baidu Business Overview
Table 78. Baidu Virtual Digital Human Product
Table 79. Baidu Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 80. Baidu Recent Development
Table 81. Tencent Company Detail
Table 82. Tencent Business Overview
Table 83. Tencent Virtual Digital Human Product
Table 84. Tencent Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 85. Tencent Recent Development
Table 86. Blue Focus Group Company Detail
Table 87. Blue Focus Group Business Overview
Table 88. Blue Focus Group Virtual Digital Human Product
Table 89. Blue Focus Group Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 90. Blue Focus Group Recent Development
Table 91. Wonder Share Company Detail
Table 92. Wonder Share Business Overview
Table 93. Wonder Share Virtual Digital HumanProduct
Table 94. Wonder Share Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 95. Wonder Share Recent Development
Table 96. Beijing Jetsen Technology Co., Ltd. Company Detail
Table 97. Beijing Jetsen Technology Co., Ltd. Business Overview
Table 98. Beijing Jetsen Technology Co., Ltd. Virtual Digital HumanProduct
Table 99. Beijing Jetsen Technology Co., Ltd. Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 100. Beijing Jetsen Technology Co., Ltd. Recent Development
Table 101. Mango Excellent Media Company Detail
Table 102. Mango Excellent Media Business Overview
Table 103. Mango Excellent Media Virtual Digital HumanProduct
Table 104. Mango Excellent Media Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 105. Mango Excellent Media Recent Development
Table 106. T-angel Company Detail
Table 107. T-angel Business Overview
Table 108. T-angel Virtual Digital HumanProduct
Table 109. T-angel Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 110. T-angel Recent Development
Table 111. Yunnan Tourism Co., Ltd Company Detail
Table 112. Yunnan Tourism Co., Ltd Business Overview
Table 113. Yunnan Tourism Co., Ltd Virtual Digital HumanProduct
Table 114. Yunnan Tourism Co., Ltd Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 115. Yunnan Tourism Co., Ltd Recent Development
Table 116. DGene Inc. Company Detail
Table 117. DGene Inc. Business Overview
Table 118. DGene Inc. Virtual Digital HumanProduct
Table 119. DGene Inc. Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 120. DGene Inc. Recent Development
Table 121. Digital Domain Company Detail
Table 122. Digital Domain Business Overview
Table 123. Digital Domain Virtual Digital HumanProduct
Table 124. Digital Domain Revenue in Virtual Digital Human Business (2017-2022) & (US$ Million)
Table 125. Digital Domain Recent Development
Table 126. Research Programs/Design for This Report
Table 127. Key Data Information from Secondary Sources
Table 128. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Virtual Digital Human Market Share by Type: 2021 VS 2028
Figure 2. Service Virtual Digital Human Features
Figure 3. Identity Virtual Digital Human Features
Figure 4. Global Virtual Digital Human Market Share by Application in 2021 & 2028
Figure 5. Media Field Case Studies
Figure 6. Financial Field Case Studies
Figure 7. Retail Sector Case Studies
Figure 8. Game Field Case Studies
Figure 9. Other Case Studies
Figure 10. Virtual Digital Human Report Years Considered
Figure 11. Global Virtual Digital Human Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 12. Global Virtual Digital Human Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 13. Global Virtual Digital Human Market Share by Region: 2021 VS 2028
Figure 14. Global Virtual Digital Human Market Share by Players in 2021
Figure 15. Global Top Virtual Digital Human Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Digital Human as of 2021)
Figure 16. The Top 10 and 5 Players Market Share by Virtual Digital Human Revenue in 2021
Figure 17. North America Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 18. North America Virtual Digital Human Market Share by Country (2017-2028)
Figure 19. United States Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 20. Canada Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Europe Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. Europe Virtual Digital Human Market Share by Country (2017-2028)
Figure 23. Germany Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. France Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. U.K. Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Italy Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Russia Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Nordic Countries Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Asia-Pacific Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Asia-Pacific Virtual Digital Human Market Share by Region (2017-2028)
Figure 31. China Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. Japan Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. South Korea Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. Southeast Asia Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. India Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. Australia Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Latin America Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Latin America Virtual Digital Human Market Share by Country (2017-2028)
Figure 39. Mexico Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Brazil Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Middle East & Africa Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Middle East & Africa Virtual Digital Human Market Share by Country (2017-2028)
Figure 43. Turkey Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 44. Saudi Arabia Virtual Digital Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 45. Microsoft Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 46. ELLASSAY Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 47. Crypton Future Media, Inc. Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 48. UneeQ Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 49. Unreal Engine Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 50. Eisko Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 51. Soul Machines Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 52. Baidu Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 53. Tencent Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 54. Blue Focus Group Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 55. Wonder Share Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 56. Beijing Jetsen Technology Co., Ltd. Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 57. Mango Excellent Media Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 58. T-angel Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 59. Yunnan Tourism Co., Ltd Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 60. DGene Inc. Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 61. Digital Domain Revenue Growth Rate in Virtual Digital Human Business (2017-2022)
Figure 62. Bottom-up and Top-down Approaches for This Report
Figure 63. Data Triangulation
Figure 64. Key Executives Interviewed

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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