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Global E-sports Hotel Market Research Report 2022

Published on: May 2022 | From USD $2900 | Published By: QY RESEARCH | Number Of Pages: 89

E-sports Hotel market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global E-sports Hotel market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
Focus Game
Indie Game
Segment by Application
Male
Female
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
By Company
Atari Hotel
The Arcade Hotel
iHotel
Luxor
OASIS AVENUE – A GDH HOTEL
Idea Jar Hotel
E-3blue
kasha
Apache
e-ZONE
RCADIA

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global E-sports Hotel Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Focus Game
1.2.3 Indie Game
1.3 Market by Application
1.3.1 Global E-sports Hotel Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Male
1.3.3 Female
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global E-sports Hotel Market Perspective (2017-2028)
2.2 E-sports Hotel Growth Trends by Region
2.2.1 E-sports Hotel Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 E-sports Hotel Historic Market Size by Region (2017-2022)
2.2.3 E-sports Hotel Forecasted Market Size by Region (2023-2028)
2.3 E-sports Hotel Market Dynamics
2.3.1 E-sports Hotel Industry Trends
2.3.2 E-sports Hotel Market Drivers
2.3.3 E-sports Hotel Market Challenges
2.3.4 E-sports Hotel Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top E-sports Hotel Players by Revenue
3.1.1 Global Top E-sports Hotel Players by Revenue (2017-2022)
3.1.2 Global E-sports Hotel Revenue Market Share by Players (2017-2022)
3.2 Global E-sports Hotel Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by E-sports Hotel Revenue
3.4 Global E-sports Hotel Market Concentration Ratio
3.4.1 Global E-sports Hotel Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by E-sports Hotel Revenue in 2021
3.5 E-sports Hotel Key Players Head office and Area Served
3.6 Key Players E-sports Hotel Product Solution and Service
3.7 Date of Enter into E-sports Hotel Market
3.8 Mergers & Acquisitions, Expansion Plans
4 E-sports Hotel Breakdown Data by Type
4.1 Global E-sports Hotel Historic Market Size by Type (2017-2022)
4.2 Global E-sports Hotel Forecasted Market Size by Type (2023-2028)
5 E-sports Hotel Breakdown Data by Application
5.1 Global E-sports Hotel Historic Market Size by Application (2017-2022)
5.2 Global E-sports Hotel Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America E-sports Hotel Market Size (2017-2028)
6.2 North America E-sports Hotel Market Size by Country (2017-2022)
6.3 North America E-sports Hotel Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe E-sports Hotel Market Size (2017-2028)
7.2 Europe E-sports Hotel Market Size by Country (2017-2022)
7.3 Europe E-sports Hotel Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific E-sports Hotel Market Size (2017-2028)
8.2 Asia-Pacific E-sports Hotel Market Size by Country (2017-2022)
8.3 Asia-Pacific E-sports Hotel Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America E-sports Hotel Market Size (2017-2028)
9.2 Latin America E-sports Hotel Market Size by Country (2017-2022)
9.3 Latin America E-sports Hotel Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa E-sports Hotel Market Size (2017-2028)
10.2 Middle East & Africa E-sports Hotel Market Size by Country (2017-2022)
10.3 Middle East & Africa E-sports Hotel Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Atari Hotel
11.1.1 Atari Hotel Company Detail
11.1.2 Atari Hotel Business Overview
11.1.3 Atari Hotel E-sports Hotel Introduction
11.1.4 Atari Hotel Revenue in E-sports Hotel Business (2017-2022)
11.1.5 Atari Hotel Recent Development
11.2 The Arcade Hotel
11.2.1 The Arcade Hotel Company Detail
11.2.2 The Arcade Hotel Business Overview
11.2.3 The Arcade Hotel E-sports Hotel Introduction
11.2.4 The Arcade Hotel Revenue in E-sports Hotel Business (2017-2022)
11.2.5 The Arcade Hotel Recent Development
11.3 iHotel
11.3.1 iHotel Company Detail
11.3.2 iHotel Business Overview
11.3.3 iHotel E-sports Hotel Introduction
11.3.4 iHotel Revenue in E-sports Hotel Business (2017-2022)
11.3.5 iHotel Recent Development
11.4 Luxor
11.4.1 Luxor Company Detail
11.4.2 Luxor Business Overview
11.4.3 Luxor E-sports Hotel Introduction
11.4.4 Luxor Revenue in E-sports Hotel Business (2017-2022)
11.4.5 Luxor Recent Development
11.5 OASIS AVENUE – A GDH HOTEL
11.5.1 OASIS AVENUE – A GDH HOTEL Company Detail
11.5.2 OASIS AVENUE – A GDH HOTEL Business Overview
11.5.3 OASIS AVENUE – A GDH HOTEL E-sports Hotel Introduction
11.5.4 OASIS AVENUE – A GDH HOTEL Revenue in E-sports Hotel Business (2017-2022)
11.5.5 OASIS AVENUE – A GDH HOTEL Recent Development
11.6 Idea Jar Hotel
11.6.1 Idea Jar Hotel Company Detail
11.6.2 Idea Jar Hotel Business Overview
11.6.3 Idea Jar Hotel E-sports Hotel Introduction
11.6.4 Idea Jar Hotel Revenue in E-sports Hotel Business (2017-2022)
11.6.5 Idea Jar Hotel Recent Development
11.7 E-3blue
11.7.1 E-3blue Company Detail
11.7.2 E-3blue Business Overview
11.7.3 E-3blue E-sports Hotel Introduction
11.7.4 E-3blue Revenue in E-sports Hotel Business (2017-2022)
11.7.5 E-3blue Recent Development
11.8 kasha
11.8.1 kasha Company Detail
11.8.2 kasha Business Overview
11.8.3 kasha E-sports Hotel Introduction
11.8.4 kasha Revenue in E-sports Hotel Business (2017-2022)
11.8.5 kasha Recent Development
11.9 Apache
11.9.1 Apache Company Detail
11.9.2 Apache Business Overview
11.9.3 Apache E-sports Hotel Introduction
11.9.4 Apache Revenue in E-sports Hotel Business (2017-2022)
11.9.5 Apache Recent Development
11.10 e-ZONE
11.10.1 e-ZONE Company Detail
11.10.2 e-ZONE Business Overview
11.10.3 e-ZONE E-sports Hotel Introduction
11.10.4 e-ZONE Revenue in E-sports Hotel Business (2017-2022)
11.10.5 e-ZONE Recent Development
11.11 RCADIA
11.11.1 RCADIA Company Detail
11.11.2 RCADIA Business Overview
11.11.3 RCADIA E-sports Hotel Introduction
11.11.4 RCADIA Revenue in E-sports Hotel Business (2017-2022)
11.11.5 RCADIA Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables
Table 1. Global E-sports Hotel Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of Focus Game
Table 3. Key Players of Indie Game
Table 4. Global E-sports Hotel Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 5. Global E-sports Hotel Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global E-sports Hotel Market Size by Region (2017-2022) & (US$ Million)
Table 7. Global E-sports Hotel Market Share by Region (2017-2022)
Table 8. Global E-sports Hotel Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 9. Global E-sports Hotel Market Share by Region (2023-2028)
Table 10. E-sports Hotel Market Trends
Table 11. E-sports Hotel Market Drivers
Table 12. E-sports Hotel Market Challenges
Table 13. E-sports Hotel Market Restraints
Table 14. Global E-sports Hotel Revenue by Players (2017-2022) & (US$ Million)
Table 15. Global E-sports Hotel Market Share by Players (2017-2022)
Table 16. Global Top E-sports Hotel Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-sports Hotel as of 2021)
Table 17. Ranking of Global Top E-sports Hotel Companies by Revenue (US$ Million) in 2021
Table 18. Global 5 Largest Players Market Share by E-sports Hotel Revenue (CR5 and HHI) & (2017-2022)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players E-sports Hotel Product Solution and Service
Table 21. Date of Enter into E-sports Hotel Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global E-sports Hotel Market Size by Type (2017-2022) & (US$ Million)
Table 24. Global E-sports Hotel Revenue Market Share by Type (2017-2022)
Table 25. Global E-sports Hotel Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 26. Global E-sports Hotel Revenue Market Share by Type (2023-2028)
Table 27. Global E-sports Hotel Market Size by Application (2017-2022) & (US$ Million)
Table 28. Global E-sports Hotel Revenue Market Share by Application (2017-2022)
Table 29. Global E-sports Hotel Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 30. Global E-sports Hotel Revenue Market Share by Application (2023-2028)
Table 31. North America E-sports Hotel Market Size by Country (2017-2022) & (US$ Million)
Table 32. North America E-sports Hotel Market Size by Country (2023-2028) & (US$ Million)
Table 33. Europe E-sports Hotel Market Size by Country (2017-2022) & (US$ Million)
Table 34. Europe E-sports Hotel Market Size by Country (2023-2028) & (US$ Million)
Table 35. Asia-Pacific E-sports Hotel Market Size by Region (2017-2022) & (US$ Million)
Table 36. Asia-Pacific E-sports Hotel Market Size by Region (2023-2028) & (US$ Million)
Table 37. Latin America E-sports Hotel Market Size by Country (2017-2022) & (US$ Million)
Table 38. Latin America E-sports Hotel Market Size by Country (2023-2028) & (US$ Million)
Table 39. Middle East & Africa E-sports Hotel Market Size by Country (2017-2022) & (US$ Million)
Table 40. Middle East & Africa E-sports Hotel Market Size by Country (2023-2028) & (US$ Million)
Table 41. Atari Hotel Company Detail
Table 42. Atari Hotel Business Overview
Table 43. Atari Hotel E-sports Hotel Product
Table 44. Atari Hotel Revenue in E-sports Hotel Business (2017-2022) & (US$ Million)
Table 45. Atari Hotel Recent Development
Table 46. The Arcade Hotel Company Detail
Table 47. The Arcade Hotel Business Overview
Table 48. The Arcade Hotel E-sports Hotel Product
Table 49. The Arcade Hotel Revenue in E-sports Hotel Business (2017-2022) & (US$ Million)
Table 50. The Arcade Hotel Recent Development
Table 51. iHotel Company Detail
Table 52. iHotel Business Overview
Table 53. iHotel E-sports Hotel Product
Table 54. iHotel Revenue in E-sports Hotel Business (2017-2022) & (US$ Million)
Table 55. iHotel Recent Development
Table 56. Luxor Company Detail
Table 57. Luxor Business Overview
Table 58. Luxor E-sports Hotel Product
Table 59. Luxor Revenue in E-sports Hotel Business (2017-2022) & (US$ Million)
Table 60. Luxor Recent Development
Table 61. OASIS AVENUE – A GDH HOTEL Company Detail
Table 62. OASIS AVENUE – A GDH HOTEL Business Overview
Table 63. OASIS AVENUE – A GDH HOTEL E-sports Hotel Product
Table 64. OASIS AVENUE – A GDH HOTEL Revenue in E-sports Hotel Business (2017-2022) & (US$ Million)
Table 65. OASIS AVENUE – A GDH HOTEL Recent Development
Table 66. Idea Jar Hotel Company Detail
Table 67. Idea Jar Hotel Business Overview
Table 68. Idea Jar Hotel E-sports Hotel Product
Table 69. Idea Jar Hotel Revenue in E-sports Hotel Business (2017-2022) & (US$ Million)
Table 70. Idea Jar Hotel Recent Development
Table 71. E-3blue Company Detail
Table 72. E-3blue Business Overview
Table 73. E-3blue E-sports Hotel Product
Table 74. E-3blue Revenue in E-sports Hotel Business (2017-2022) & (US$ Million)
Table 75. E-3blue Recent Development
Table 76. kasha Company Detail
Table 77. kasha Business Overview
Table 78. kasha E-sports Hotel Product
Table 79. kasha Revenue in E-sports Hotel Business (2017-2022) & (US$ Million)
Table 80. kasha Recent Development
Table 81. Apache Company Detail
Table 82. Apache Business Overview
Table 83. Apache E-sports Hotel Product
Table 84. Apache Revenue in E-sports Hotel Business (2017-2022) & (US$ Million)
Table 85. Apache Recent Development
Table 86. e-ZONE Company Detail
Table 87. e-ZONE Business Overview
Table 88. e-ZONE E-sports Hotel Product
Table 89. e-ZONE Revenue in E-sports Hotel Business (2017-2022) & (US$ Million)
Table 90. e-ZONE Recent Development
Table 91. RCADIA Company Detail
Table 92. RCADIA Business Overview
Table 93. RCADIA E-sports HotelProduct
Table 94. RCADIA Revenue in E-sports Hotel Business (2017-2022) & (US$ Million)
Table 95. RCADIA Recent Development
Table 96. Research Programs/Design for This Report
Table 97. Key Data Information from Secondary Sources
Table 98. Key Data Information from Primary Sources
List of Figures
Figure 1. Global E-sports Hotel Market Share by Type: 2021 VS 2028
Figure 2. Focus Game Features
Figure 3. Indie Game Features
Figure 4. Global E-sports Hotel Market Share by Application in 2021 & 2028
Figure 5. Male Case Studies
Figure 6. Female Case Studies
Figure 7. E-sports Hotel Report Years Considered
Figure 8. Global E-sports Hotel Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 9. Global E-sports Hotel Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 10. Global E-sports Hotel Market Share by Region: 2021 VS 2028
Figure 11. Global E-sports Hotel Market Share by Players in 2021
Figure 12. Global Top E-sports Hotel Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-sports Hotel as of 2021)
Figure 13. The Top 10 and 5 Players Market Share by E-sports Hotel Revenue in 2021
Figure 14. North America E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 15. North America E-sports Hotel Market Share by Country (2017-2028)
Figure 16. United States E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 17. Canada E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 18. Europe E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 19. Europe E-sports Hotel Market Share by Country (2017-2028)
Figure 20. Germany E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. France E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. U.K. E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 23. Italy E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. Russia E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. Nordic Countries E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Asia-Pacific E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Asia-Pacific E-sports Hotel Market Share by Region (2017-2028)
Figure 28. China E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Japan E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. South Korea E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Southeast Asia E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. India E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. Australia E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. Latin America E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. Latin America E-sports Hotel Market Share by Country (2017-2028)
Figure 36. Mexico E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Brazil E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Middle East & Africa E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Middle East & Africa E-sports Hotel Market Share by Country (2017-2028)
Figure 40. Turkey E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Saudi Arabia E-sports Hotel Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Atari Hotel Revenue Growth Rate in E-sports Hotel Business (2017-2022)
Figure 43. The Arcade Hotel Revenue Growth Rate in E-sports Hotel Business (2017-2022)
Figure 44. iHotel Revenue Growth Rate in E-sports Hotel Business (2017-2022)
Figure 45. Luxor Revenue Growth Rate in E-sports Hotel Business (2017-2022)
Figure 46. OASIS AVENUE – A GDH HOTEL Revenue Growth Rate in E-sports Hotel Business (2017-2022)
Figure 47. Idea Jar Hotel Revenue Growth Rate in E-sports Hotel Business (2017-2022)
Figure 48. E-3blue Revenue Growth Rate in E-sports Hotel Business (2017-2022)
Figure 49. kasha Revenue Growth Rate in E-sports Hotel Business (2017-2022)
Figure 50. Apache Revenue Growth Rate in E-sports Hotel Business (2017-2022)
Figure 51. e-ZONE Revenue Growth Rate in E-sports Hotel Business (2017-2022)
Figure 52. RCADIA Revenue Growth Rate in E-sports Hotel Business (2017-2022)
Figure 53. Bottom-up and Top-down Approaches for This Report
Figure 54. Data Triangulation
Figure 55. Key Executives Interviewed

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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