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Global Table-Top Game Market Size, Status And Forecast 2021-2027

Published on: Jul 2021 | From USD $2900 | Published By: QY RESEARCH | Number Of Pages: 99

The demand for table-top games is increasing owing to the rising popularity of games such as board games, and card games among the millennial population. The craze for board games, card games, strategy-based games have been increasing among families, kids, and young millennial populations off-late.

Market Analysis and Insights: Global Table-Top Game Market
The global Table-Top Game market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Table-Top Game market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Table-Top Game market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Table-Top Game market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Table-Top Game market.

Global Table-Top Game Scope and Market Size
Table-Top Game market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Table-Top Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type
Board Games
Card Games
Quiz Games
Strategy Games
Others

Segment by Application
Offline
Online

By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

By Company
Hasbro
Asmodee
Mattel
Ravensburger
Goliath
Grand Prix International
Buffalo Games
Lifestyle Boardgames
Korea Boardgames

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Table-Top Game Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Board Games
1.2.3 Card Games
1.2.4 Quiz Games
1.2.5 Strategy Games
1.2.6 Others
1.3 Market by Application
1.3.1 Global Table-Top Game Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Offline
1.3.3 Online
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
2.1 Global Table-Top Game Market Perspective (2016-2027)
2.2 Table-Top Game Growth Trends by Regions
2.2.1 Table-Top Game Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Table-Top Game Historic Market Share by Regions (2016-2021)
2.2.3 Table-Top Game Forecasted Market Size by Regions (2022-2027)
2.3 Table-Top Game Industry Dynamic
2.3.1 Table-Top Game Market Trends
2.3.2 Table-Top Game Market Drivers
2.3.3 Table-Top Game Market Challenges
2.3.4 Table-Top Game Market Restraints

3 Competition Landscape by Key Players
3.1 Global Top Table-Top Game Players by Revenue
3.1.1 Global Top Table-Top Game Players by Revenue (2016-2021)
3.1.2 Global Table-Top Game Revenue Market Share by Players (2016-2021)
3.2 Global Table-Top Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Table-Top Game Revenue
3.4 Global Table-Top Game Market Concentration Ratio
3.4.1 Global Table-Top Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Table-Top Game Revenue in 2020
3.5 Table-Top Game Key Players Head office and Area Served
3.6 Key Players Table-Top Game Product Solution and Service
3.7 Date of Enter into Table-Top Game Market
3.8 Mergers & Acquisitions, Expansion Plans

4 Table-Top Game Breakdown Data by Type
4.1 Global Table-Top Game Historic Market Size by Type (2016-2021)
4.2 Global Table-Top Game Forecasted Market Size by Type (2022-2027)

5 Table-Top Game Breakdown Data by Application
5.1 Global Table-Top Game Historic Market Size by Application (2016-2021)
5.2 Global Table-Top Game Forecasted Market Size by Application (2022-2027)

6 North America
6.1 North America Table-Top Game Market Size (2016-2027)
6.2 North America Table-Top Game Market Size by Type
6.2.1 North America Table-Top Game Market Size by Type (2016-2021)
6.2.2 North America Table-Top Game Market Size by Type (2022-2027)
6.2.3 North America Table-Top Game Market Size by Type (2016-2027)
6.3 North America Table-Top Game Market Size by Application
6.3.1 North America Table-Top Game Market Size by Application (2016-2021)
6.3.2 North America Table-Top Game Market Size by Application (2022-2027)
6.3.3 North America Table-Top Game Market Size by Application (2016-2027)
6.4 North America Table-Top Game Market Size by Country
6.4.1 North America Table-Top Game Market Size by Country (2016-2021)
6.4.2 North America Table-Top Game Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada

7 Europe
7.1 Europe Table-Top Game Market Size (2016-2027)
7.2 Europe Table-Top Game Market Size by Type
7.2.1 Europe Table-Top Game Market Size by Type (2016-2021)
7.2.2 Europe Table-Top Game Market Size by Type (2022-2027)
7.2.3 Europe Table-Top Game Market Size by Type (2016-2027)
7.3 Europe Table-Top Game Market Size by Application
7.3.1 Europe Table-Top Game Market Size by Application (2016-2021)
7.3.2 Europe Table-Top Game Market Size by Application (2022-2027)
7.3.3 Europe Table-Top Game Market Size by Application (2016-2027)
7.4 Europe Table-Top Game Market Size by Country
7.4.1 Europe Table-Top Game Market Size by Country (2016-2021)
7.4.2 Europe Table-Top Game Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic

8 Asia-Pacific
8.1 Asia-Pacific Table-Top Game Market Size (2016-2027)
8.2 Asia-Pacific Table-Top Game Market Size by Type
8.2.1 Asia-Pacific Table-Top Game Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Table-Top Game Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Table-Top Game Market Size by Type (2016-2027)
8.3 Asia-Pacific Table-Top Game Market Size by Application
8.3.1 Asia-Pacific Table-Top Game Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Table-Top Game Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Table-Top Game Market Size by Application (2016-2027)
8.4 Asia-Pacific Table-Top Game Market Size by Region
8.4.1 Asia-Pacific Table-Top Game Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Table-Top Game Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia

9 Latin America
9.1 Latin America Table-Top Game Market Size (2016-2027)
9.2 Latin America Table-Top Game Market Size by Type
9.2.1 Latin America Table-Top Game Market Size by Type (2016-2021)
9.2.2 Latin America Table-Top Game Market Size by Type (2022-2027)
9.2.3 Latin America Table-Top Game Market Size by Type (2016-2027)
9.3 Latin America Table-Top Game Market Size by Application
9.3.1 Latin America Table-Top Game Market Size by Application (2016-2021)
9.3.2 Latin America Table-Top Game Market Size by Application (2022-2027)
9.3.3 Latin America Table-Top Game Market Size by Application (2016-2027)
9.4 Latin America Table-Top Game Market Size by Country
9.4.1 Latin America Table-Top Game Market Size by Country (2016-2021)
9.4.2 Latin America Table-Top Game Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil

10 Middle East & Africa
10.1 Middle East & Africa Table-Top Game Market Size (2016-2027)
10.2 Middle East & Africa Table-Top Game Market Size by Type
10.2.1 Middle East & Africa Table-Top Game Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Table-Top Game Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Table-Top Game Market Size by Type (2016-2027)
10.3 Middle East & Africa Table-Top Game Market Size by Application
10.3.1 Middle East & Africa Table-Top Game Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Table-Top Game Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Table-Top Game Market Size by Application (2016-2027)
10.4 Middle East & Africa Table-Top Game Market Size by Country
10.4.1 Middle East & Africa Table-Top Game Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Table-Top Game Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE

11 Key Players Profiles
11.1 Hasbro
11.1.1 Hasbro Company Details
11.1.2 Hasbro Business Overview
11.1.3 Hasbro Table-Top Game Introduction
11.1.4 Hasbro Revenue in Table-Top Game Business (2016-2021)
11.1.5 Hasbro Recent Development
11.2 Asmodee
11.2.1 Asmodee Company Details
11.2.2 Asmodee Business Overview
11.2.3 Asmodee Table-Top Game Introduction
11.2.4 Asmodee Revenue in Table-Top Game Business (2016-2021)
11.2.5 Asmodee Recent Development
11.3 Mattel
11.3.1 Mattel Company Details
11.3.2 Mattel Business Overview
11.3.3 Mattel Table-Top Game Introduction
11.3.4 Mattel Revenue in Table-Top Game Business (2016-2021)
11.3.5 Mattel Recent Development
11.4 Ravensburger
11.4.1 Ravensburger Company Details
11.4.2 Ravensburger Business Overview
11.4.3 Ravensburger Table-Top Game Introduction
11.4.4 Ravensburger Revenue in Table-Top Game Business (2016-2021)
11.4.5 Ravensburger Recent Development
11.5 Goliath
11.5.1 Goliath Company Details
11.5.2 Goliath Business Overview
11.5.3 Goliath Table-Top Game Introduction
11.5.4 Goliath Revenue in Table-Top Game Business (2016-2021)
11.5.5 Goliath Recent Development
11.6 Grand Prix International
11.6.1 Grand Prix International Company Details
11.6.2 Grand Prix International Business Overview
11.6.3 Grand Prix International Table-Top Game Introduction
11.6.4 Grand Prix International Revenue in Table-Top Game Business (2016-2021)
11.6.5 Grand Prix International Recent Development
11.7 Buffalo Games
11.7.1 Buffalo Games Company Details
11.7.2 Buffalo Games Business Overview
11.7.3 Buffalo Games Table-Top Game Introduction
11.7.4 Buffalo Games Revenue in Table-Top Game Business (2016-2021)
11.7.5 Buffalo Games Recent Development
11.8 Lifestyle Boardgames
11.8.1 Lifestyle Boardgames Company Details
11.8.2 Lifestyle Boardgames Business Overview
11.8.3 Lifestyle Boardgames Table-Top Game Introduction
11.8.4 Lifestyle Boardgames Revenue in Table-Top Game Business (2016-2021)
11.8.5 Lifestyle Boardgames Recent Development
11.9 Korea Boardgames
11.9.1 Korea Boardgames Company Details
11.9.2 Korea Boardgames Business Overview
11.9.3 Korea Boardgames Table-Top Game Introduction
11.9.4 Korea Boardgames Revenue in Table-Top Game Business (2016-2021)
11.9.5 Korea Boardgames Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables
Table 1. Global Table-Top Game Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Board Games
Table 3. Key Players of Card Games
Table 4. Key Players of Quiz Games
Table 5. Key Players of Strategy Games
Table 6. Key Players of Others
Table 7. Global Table-Top Game Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 8. Global Table-Top Game Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 9. Global Table-Top Game Market Size by Regions (2016-2021) & (US$ Million)
Table 10. Global Table-Top Game Market Share by Regions (2016-2021)
Table 11. Global Table-Top Game Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 12. Global Table-Top Game Market Share by Regions (2022-2027)
Table 13. Table-Top Game Market Trends
Table 14. Table-Top Game Market Drivers
Table 15. Table-Top Game Market Challenges
Table 16. Table-Top Game Market Restraints
Table 17. Global Table-Top Game Revenue by Players (2016-2021) & (US$ Million)
Table 18. Global Table-Top Game Market Share by Players (2016-2021)
Table 19. Global Top Table-Top Game Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Table-Top Game as of 2020)
Table 20. Ranking of Global Top Table-Top Game Companies by Revenue (US$ Million) in 2020
Table 21. Global 5 Largest Players Market Share by Table-Top Game Revenue (CR5 and HHI) & (2016-2021)
Table 22. Key Players Headquarters and Area Served
Table 23. Key Players Table-Top Game Product Solution and Service
Table 24. Date of Enter into Table-Top Game Market
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Table-Top Game Market Size by Type (2016-2021) (US$ Million)
Table 27. Global Table-Top Game Revenue Market Share by Type (2016-2021)
Table 28. Global Table-Top Game Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 29. Global Table-Top Game Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 30. Global Table-Top Game Market Size Share by Application (2016-2021) & (US$ Million)
Table 31. Global Table-Top Game Revenue Market Share by Application (2016-2021)
Table 32. Global Table-Top Game Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 33. Global Table-Top Game Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 34. North America Table-Top Game Market Size by Type (2016-2021) (US$ Million)
Table 35. North America Table-Top Game Market Size by Type (2022-2027) & (US$ Million)
Table 36. North America Table-Top Game Market Size by Application (2016-2021) (US$ Million)
Table 37. North America Table-Top Game Market Size by Application (2022-2027) & (US$ Million)
Table 38. North America Table-Top Game Market Size by Country (2016-2021) & (US$ Million)
Table 39. North America Table-Top Game Market Size by Country (2022-2027) & (US$ Million)
Table 40. Europe Table-Top Game Market Size by Type (2016-2021) (US$ Million)
Table 41. Europe Table-Top Game Market Size by Type (2022-2027) & (US$ Million)
Table 42. Europe Table-Top Game Market Size by Application (2016-2021) (US$ Million)
Table 43. Europe Table-Top Game Market Size by Application (2022-2027) & (US$ Million)
Table 44. Europe Table-Top Game Market Size by Country (2016-2021) & (US$ Million)
Table 45. Europe Table-Top Game Market Size by Country (2022-2027) & (US$ Million)
Table 46. Asia-Pacific Table-Top Game Market Size by Type (2016-2021) (US$ Million)
Table 47. Asia-Pacific Table-Top Game Market Size by Type (2022-2027) & (US$ Million)
Table 48. Asia-Pacific Table-Top Game Market Size by Application (2016-2021) (US$ Million)
Table 49. Asia-Pacific Table-Top Game Market Size by Application (2022-2027) & (US$ Million)
Table 50. Asia-Pacific Table-Top Game Market Size by Region (2016-2021) & (US$ Million)
Table 51. Asia-Pacific Table-Top Game Market Size by Region (2022-2027) & (US$ Million)
Table 52. Latin America Table-Top Game Market Size by Type (2016-2021) (US$ Million)
Table 53. Latin America Table-Top Game Market Size by Type (2022-2027) & (US$ Million)
Table 54. Latin America Table-Top Game Market Size by Application (2016-2021) (US$ Million)
Table 55. Latin America Table-Top Game Market Size by Application (2022-2027) & (US$ Million)
Table 56. Latin America Table-Top Game Market Size by Country (2016-2021) & (US$ Million)
Table 57. Latin America Table-Top Game Market Size by Country (2022-2027) & (US$ Million)
Table 58. Middle East & Africa Table-Top Game Market Size by Type (2016-2021) (US$ Million)
Table 59. Middle East & Africa Table-Top Game Market Size by Type (2022-2027) & (US$ Million)
Table 60. Middle East & Africa Table-Top Game Market Size by Application (2016-2021) (US$ Million)
Table 61. Middle East & Africa Table-Top Game Market Size by Application (2022-2027) & (US$ Million)
Table 62. Middle East & Africa Table-Top Game Market Size by Country (2016-2021) & (US$ Million)
Table 63. Middle East & Africa Table-Top Game Market Size by Country (2022-2027) & (US$ Million)
Table 64. Hasbro Company Details
Table 65. Hasbro Business Overview
Table 66. Hasbro Table-Top Game Product
Table 67. Hasbro Revenue in Table-Top Game Business (2016-2021) & (US$ Million)
Table 68. Hasbro Recent Development
Table 69. Asmodee Company Details
Table 70. Asmodee Business Overview
Table 71. Asmodee Table-Top Game Product
Table 72. Asmodee Revenue in Table-Top Game Business (2016-2021) & (US$ Million)
Table 73. Asmodee Recent Development
Table 74. Mattel Company Details
Table 75. Mattel Business Overview
Table 76. Mattel Table-Top Game Product
Table 77. Mattel Revenue in Table-Top Game Business (2016-2021) & (US$ Million)
Table 78. Mattel Recent Development
Table 79. Ravensburger Company Details
Table 80. Ravensburger Business Overview
Table 81. Ravensburger Table-Top Game Product
Table 82. Ravensburger Revenue in Table-Top Game Business (2016-2021) & (US$ Million)
Table 83. Ravensburger Recent Development
Table 84. Goliath Company Details
Table 85. Goliath Business Overview
Table 86. Goliath Table-Top Game Product
Table 87. Goliath Revenue in Table-Top Game Business (2016-2021) & (US$ Million)
Table 88. Goliath Recent Development
Table 89. Grand Prix International Company Details
Table 90. Grand Prix International Business Overview
Table 91. Grand Prix International Table-Top Game Product
Table 92. Grand Prix International Revenue in Table-Top Game Business (2016-2021) & (US$ Million)
Table 93. Grand Prix International Recent Development
Table 94. Buffalo Games Company Details
Table 95. Buffalo Games Business Overview
Table 96. Buffalo Games Table-Top Game Product
Table 97. Buffalo Games Revenue in Table-Top Game Business (2016-2021) & (US$ Million)
Table 98. Buffalo Games Recent Development
Table 99. Lifestyle Boardgames Company Details
Table 100. Lifestyle Boardgames Business Overview
Table 101. Lifestyle Boardgames Revenue in Table-Top Game Business (2016-2021) & (US$ Million)
Table 102. Lifestyle Boardgames Recent Development
Table 103. Korea Boardgames Company Details
Table 104. Korea Boardgames Business Overview
Table 105. Korea Boardgames Table-Top Game Product
Table 106. Korea Boardgames Revenue in Table-Top Game Business (2016-2021) & (US$ Million)
Table 107. Korea Boardgames Recent Development
Table 108. Research Programs/Design for This Report
Table 109. Key Data Information from Secondary Sources
Table 110. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Table-Top Game Market Share by Type: 2020 VS 2027
Figure 2. Board Games Features
Figure 3. Card Games Features
Figure 4. Quiz Games Features
Figure 5. Strategy Games Features
Figure 6. Others Features
Figure 7. Global Table-Top Game Market Share by Application: 2020 VS 2027
Figure 8. Offline Case Studies
Figure 9. Online Case Studies
Figure 10. Table-Top Game Report Years Considered
Figure 11. Global Table-Top Game Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 12. Global Table-Top Game Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 13. Global Table-Top Game Market Share by Regions: 2020 VS 2027
Figure 14. Global Table-Top Game Market Share by Regions (2022-2027)
Figure 15. Global Table-Top Game Market Share by Players in 2020
Figure 16. Global Top Table-Top Game Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Table-Top Game as of 2020
Figure 17. The Top 10 and 5 Players Market Share by Table-Top Game Revenue in 2020
Figure 18. Global Table-Top Game Revenue Market Share by Type (2016-2021)
Figure 19. Global Table-Top Game Revenue Market Share by Type (2022-2027)
Figure 20. North America Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 21. North America Table-Top Game Market Share by Type (2016-2027)
Figure 22. North America Table-Top Game Market Share by Application (2016-2027)
Figure 23. North America Table-Top Game Market Share by Country (2016-2027)
Figure 24. United States Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 25. Canada Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Europe Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 27. Europe Table-Top Game Market Share by Type (2016-2027)
Figure 28. Europe Table-Top Game Market Share by Application (2016-2027)
Figure 29. Europe Table-Top Game Market Share by Country (2016-2027)
Figure 30. Germany Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. France Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. U.K. Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Italy Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Russia Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Nordic Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Asia-Pacific Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Asia-Pacific Table-Top Game Market Share by Type (2016-2027)
Figure 38. Asia-Pacific Table-Top Game Market Share by Application (2016-2027)
Figure 39. Asia-Pacific Table-Top Game Market Share by Region (2016-2027)
Figure 40. China Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. Japan Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. South Korea Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. Southeast Asia Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. India Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. Australia Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Latin America Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. Latin America Table-Top Game Market Share by Type (2016-2027)
Figure 48. Latin America Table-Top Game Market Share by Application (2016-2027)
Figure 49. Latin America Table-Top Game Market Share by Country (2016-2027)
Figure 50. Mexico Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 51. Brazil Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Middle East & Africa Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 53. Middle East & Africa Table-Top Game Market Share by Type (2016-2027)
Figure 54. Middle East & Africa Table-Top Game Market Share by Application (2016-2027)
Figure 55. Middle East & Africa Table-Top Game Market Share by Country (2016-2027)
Figure 56. Turkey Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 57. Saudi Arabia Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. UAE Table-Top Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 59. Hasbro Revenue Growth Rate in Table-Top Game Business (2016-2021)
Figure 60. Asmodee Revenue Growth Rate in Table-Top Game Business (2016-2021)
Figure 61. Mattel Revenue Growth Rate in Table-Top Game Business (2016-2021)
Figure 62. Ravensburger Revenue Growth Rate in Table-Top Game Business (2016-2021)
Figure 63. Goliath Revenue Growth Rate in Table-Top Game Business (2016-2021)
Figure 64. Grand Prix International Revenue Growth Rate in Table-Top Game Business (2016-2021)
Figure 65. Buffalo Games Revenue Growth Rate in Table-Top Game Business (2016-2021)
Figure 66. Lifestyle Boardgames Revenue Growth Rate in Table-Top Game Business (2016-2021)
Figure 67. Korea Boardgames Revenue Growth Rate in Table-Top Game Business (2016-2021)
Figure 68. Bottom-up and Top-down Approaches for This Report
Figure 69. Data Triangulation
Figure 70. Key Executives Interviewed

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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