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Global Metaverse Games Market Research Report 2023

Published on: Jan 2023 | From USD $2900 | Published By: QY RESEARCH | Number Of Pages: 101

This report aims to provide a comprehensive presentation of the global market for Metaverse Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Metaverse Games.
The Metaverse Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Metaverse Games market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Metaverse Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Roblox
Epic Games
Sandbox
Axie Infinity
Illuvium
Decentraland
Microsoft
Ultra Corporation
Tencent
NetEase
ByteDance
Netmarble
Lilith
ZQGame
MiHoYo
Segment by Type
Role-playing
Business Simulation
Leisure Puzzle
Others
Segment by Application
Android
Windows
iOS
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Metaverse Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Metaverse Games Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Role-playing
1.2.3 Business Simulation
1.2.4 Leisure Puzzle
1.2.5 Others
1.3 Market by Application
1.3.1 Global Metaverse Games Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Android
1.3.3 Windows
1.3.4 iOS
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Metaverse Games Market Perspective (2018-2029)
2.2 Metaverse Games Growth Trends by Region
2.2.1 Global Metaverse Games Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Metaverse Games Historic Market Size by Region (2018-2023)
2.2.3 Metaverse Games Forecasted Market Size by Region (2024-2029)
2.3 Metaverse Games Market Dynamics
2.3.1 Metaverse Games Industry Trends
2.3.2 Metaverse Games Market Drivers
2.3.3 Metaverse Games Market Challenges
2.3.4 Metaverse Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Metaverse Games Players by Revenue
3.1.1 Global Top Metaverse Games Players by Revenue (2018-2023)
3.1.2 Global Metaverse Games Revenue Market Share by Players (2018-2023)
3.2 Global Metaverse Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Metaverse Games Revenue
3.4 Global Metaverse Games Market Concentration Ratio
3.4.1 Global Metaverse Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Metaverse Games Revenue in 2022
3.5 Metaverse Games Key Players Head office and Area Served
3.6 Key Players Metaverse Games Product Solution and Service
3.7 Date of Enter into Metaverse Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Metaverse Games Breakdown Data by Type
4.1 Global Metaverse Games Historic Market Size by Type (2018-2023)
4.2 Global Metaverse Games Forecasted Market Size by Type (2024-2029)
5 Metaverse Games Breakdown Data by Application
5.1 Global Metaverse Games Historic Market Size by Application (2018-2023)
5.2 Global Metaverse Games Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Metaverse Games Market Size (2018-2029)
6.2 North America Metaverse Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Metaverse Games Market Size by Country (2018-2023)
6.4 North America Metaverse Games Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Metaverse Games Market Size (2018-2029)
7.2 Europe Metaverse Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Metaverse Games Market Size by Country (2018-2023)
7.4 Europe Metaverse Games Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Metaverse Games Market Size (2018-2029)
8.2 Asia-Pacific Metaverse Games Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Metaverse Games Market Size by Region (2018-2023)
8.4 Asia-Pacific Metaverse Games Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Metaverse Games Market Size (2018-2029)
9.2 Latin America Metaverse Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Metaverse Games Market Size by Country (2018-2023)
9.4 Latin America Metaverse Games Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Metaverse Games Market Size (2018-2029)
10.2 Middle East & Africa Metaverse Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Metaverse Games Market Size by Country (2018-2023)
10.4 Middle East & Africa Metaverse Games Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Roblox
11.1.1 Roblox Company Detail
11.1.2 Roblox Business Overview
11.1.3 Roblox Metaverse Games Introduction
11.1.4 Roblox Revenue in Metaverse Games Business (2018-2023)
11.1.5 Roblox Recent Development
11.2 Epic Games
11.2.1 Epic Games Company Detail
11.2.2 Epic Games Business Overview
11.2.3 Epic Games Metaverse Games Introduction
11.2.4 Epic Games Revenue in Metaverse Games Business (2018-2023)
11.2.5 Epic Games Recent Development
11.3 Sandbox
11.3.1 Sandbox Company Detail
11.3.2 Sandbox Business Overview
11.3.3 Sandbox Metaverse Games Introduction
11.3.4 Sandbox Revenue in Metaverse Games Business (2018-2023)
11.3.5 Sandbox Recent Development
11.4 Axie Infinity
11.4.1 Axie Infinity Company Detail
11.4.2 Axie Infinity Business Overview
11.4.3 Axie Infinity Metaverse Games Introduction
11.4.4 Axie Infinity Revenue in Metaverse Games Business (2018-2023)
11.4.5 Axie Infinity Recent Development
11.5 Illuvium
11.5.1 Illuvium Company Detail
11.5.2 Illuvium Business Overview
11.5.3 Illuvium Metaverse Games Introduction
11.5.4 Illuvium Revenue in Metaverse Games Business (2018-2023)
11.5.5 Illuvium Recent Development
11.6 Decentraland
11.6.1 Decentraland Company Detail
11.6.2 Decentraland Business Overview
11.6.3 Decentraland Metaverse Games Introduction
11.6.4 Decentraland Revenue in Metaverse Games Business (2018-2023)
11.6.5 Decentraland Recent Development
11.7 Microsoft
11.7.1 Microsoft Company Detail
11.7.2 Microsoft Business Overview
11.7.3 Microsoft Metaverse Games Introduction
11.7.4 Microsoft Revenue in Metaverse Games Business (2018-2023)
11.7.5 Microsoft Recent Development
11.8 Ultra Corporation
11.8.1 Ultra Corporation Company Detail
11.8.2 Ultra Corporation Business Overview
11.8.3 Ultra Corporation Metaverse Games Introduction
11.8.4 Ultra Corporation Revenue in Metaverse Games Business (2018-2023)
11.8.5 Ultra Corporation Recent Development
11.9 Tencent
11.9.1 Tencent Company Detail
11.9.2 Tencent Business Overview
11.9.3 Tencent Metaverse Games Introduction
11.9.4 Tencent Revenue in Metaverse Games Business (2018-2023)
11.9.5 Tencent Recent Development
11.10 NetEase
11.10.1 NetEase Company Detail
11.10.2 NetEase Business Overview
11.10.3 NetEase Metaverse Games Introduction
11.10.4 NetEase Revenue in Metaverse Games Business (2018-2023)
11.10.5 NetEase Recent Development
11.11 ByteDance
11.11.1 ByteDance Company Detail
11.11.2 ByteDance Business Overview
11.11.3 ByteDance Metaverse Games Introduction
11.11.4 ByteDance Revenue in Metaverse Games Business (2018-2023)
11.11.5 ByteDance Recent Development
11.12 Netmarble
11.12.1 Netmarble Company Detail
11.12.2 Netmarble Business Overview
11.12.3 Netmarble Metaverse Games Introduction
11.12.4 Netmarble Revenue in Metaverse Games Business (2018-2023)
11.12.5 Netmarble Recent Development
11.13 Lilith
11.13.1 Lilith Company Detail
11.13.2 Lilith Business Overview
11.13.3 Lilith Metaverse Games Introduction
11.13.4 Lilith Revenue in Metaverse Games Business (2018-2023)
11.13.5 Lilith Recent Development
11.14 ZQGame
11.14.1 ZQGame Company Detail
11.14.2 ZQGame Business Overview
11.14.3 ZQGame Metaverse Games Introduction
11.14.4 ZQGame Revenue in Metaverse Games Business (2018-2023)
11.14.5 ZQGame Recent Development
11.15 MiHoYo
11.15.1 MiHoYo Company Detail
11.15.2 MiHoYo Business Overview
11.15.3 MiHoYo Metaverse Games Introduction
11.15.4 MiHoYo Revenue in Metaverse Games Business (2018-2023)
11.15.5 MiHoYo Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables
Table 1. Global Metaverse Games Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
Table 2. Key Players of Role-playing
Table 3. Key Players of Business Simulation
Table 4. Key Players of Leisure Puzzle
Table 5. Key Players of Others
Table 6. Global Metaverse Games Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
Table 7. Global Metaverse Games Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
Table 8. Global Metaverse Games Market Size by Region (2018-2023) & (US$ Million)
Table 9. Global Metaverse Games Market Share by Region (2018-2023)
Table 10. Global Metaverse Games Forecasted Market Size by Region (2024-2029) & (US$ Million)
Table 11. Global Metaverse Games Market Share by Region (2024-2029)
Table 12. Metaverse Games Market Trends
Table 13. Metaverse Games Market Drivers
Table 14. Metaverse Games Market Challenges
Table 15. Metaverse Games Market Restraints
Table 16. Global Metaverse Games Revenue by Players (2018-2023) & (US$ Million)
Table 17. Global Metaverse Games Market Share by Players (2018-2023)
Table 18. Global Top Metaverse Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Metaverse Games as of 2022)
Table 19. Ranking of Global Top Metaverse Games Companies by Revenue (US$ Million) in 2022
Table 20. Global 5 Largest Players Market Share by Metaverse Games Revenue (CR5 and HHI) & (2018-2023)
Table 21. Key Players Headquarters and Area Served
Table 22. Key Players Metaverse Games Product Solution and Service
Table 23. Date of Enter into Metaverse Games Market
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global Metaverse Games Market Size by Type (2018-2023) & (US$ Million)
Table 26. Global Metaverse Games Revenue Market Share by Type (2018-2023)
Table 27. Global Metaverse Games Forecasted Market Size by Type (2024-2029) & (US$ Million)
Table 28. Global Metaverse Games Revenue Market Share by Type (2024-2029)
Table 29. Global Metaverse Games Market Size by Application (2018-2023) & (US$ Million)
Table 30. Global Metaverse Games Revenue Market Share by Application (2018-2023)
Table 31. Global Metaverse Games Forecasted Market Size by Application (2024-2029) & (US$ Million)
Table 32. Global Metaverse Games Revenue Market Share by Application (2024-2029)
Table 33. North America Metaverse Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 34. North America Metaverse Games Market Size by Country (2018-2023) & (US$ Million)
Table 35. North America Metaverse Games Market Size by Country (2024-2029) & (US$ Million)
Table 36. Europe Metaverse Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 37. Europe Metaverse Games Market Size by Country (2018-2023) & (US$ Million)
Table 38. Europe Metaverse Games Market Size by Country (2024-2029) & (US$ Million)
Table 39. Asia-Pacific Metaverse Games Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
Table 40. Asia-Pacific Metaverse Games Market Size by Region (2018-2023) & (US$ Million)
Table 41. Asia-Pacific Metaverse Games Market Size by Region (2024-2029) & (US$ Million)
Table 42. Latin America Metaverse Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 43. Latin America Metaverse Games Market Size by Country (2018-2023) & (US$ Million)
Table 44. Latin America Metaverse Games Market Size by Country (2024-2029) & (US$ Million)
Table 45. Middle East & Africa Metaverse Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 46. Middle East & Africa Metaverse Games Market Size by Country (2018-2023) & (US$ Million)
Table 47. Middle East & Africa Metaverse Games Market Size by Country (2024-2029) & (US$ Million)
Table 48. Roblox Company Detail
Table 49. Roblox Business Overview
Table 50. Roblox Metaverse Games Product
Table 51. Roblox Revenue in Metaverse Games Business (2018-2023) & (US$ Million)
Table 52. Roblox Recent Development
Table 53. Epic Games Company Detail
Table 54. Epic Games Business Overview
Table 55. Epic Games Metaverse Games Product
Table 56. Epic Games Revenue in Metaverse Games Business (2018-2023) & (US$ Million)
Table 57. Epic Games Recent Development
Table 58. Sandbox Company Detail
Table 59. Sandbox Business Overview
Table 60. Sandbox Metaverse Games Product
Table 61. Sandbox Revenue in Metaverse Games Business (2018-2023) & (US$ Million)
Table 62. Sandbox Recent Development
Table 63. Axie Infinity Company Detail
Table 64. Axie Infinity Business Overview
Table 65. Axie Infinity Metaverse Games Product
Table 66. Axie Infinity Revenue in Metaverse Games Business (2018-2023) & (US$ Million)
Table 67. Axie Infinity Recent Development
Table 68. Illuvium Company Detail
Table 69. Illuvium Business Overview
Table 70. Illuvium Metaverse Games Product
Table 71. Illuvium Revenue in Metaverse Games Business (2018-2023) & (US$ Million)
Table 72. Illuvium Recent Development
Table 73. Decentraland Company Detail
Table 74. Decentraland Business Overview
Table 75. Decentraland Metaverse Games Product
Table 76. Decentraland Revenue in Metaverse Games Business (2018-2023) & (US$ Million)
Table 77. Decentraland Recent Development
Table 78. Microsoft Company Detail
Table 79. Microsoft Business Overview
Table 80. Microsoft Metaverse Games Product
Table 81. Microsoft Revenue in Metaverse Games Business (2018-2023) & (US$ Million)
Table 82. Microsoft Recent Development
Table 83. Ultra Corporation Company Detail
Table 84. Ultra Corporation Business Overview
Table 85. Ultra Corporation Metaverse Games Product
Table 86. Ultra Corporation Revenue in Metaverse Games Business (2018-2023) & (US$ Million)
Table 87. Ultra Corporation Recent Development
Table 88. Tencent Company Detail
Table 89. Tencent Business Overview
Table 90. Tencent Metaverse Games Product
Table 91. Tencent Revenue in Metaverse Games Business (2018-2023) & (US$ Million)
Table 92. Tencent Recent Development
Table 93. NetEase Company Detail
Table 94. NetEase Business Overview
Table 95. NetEase Metaverse Games Product
Table 96. NetEase Revenue in Metaverse Games Business (2018-2023) & (US$ Million)
Table 97. NetEase Recent Development
Table 98. ByteDance Company Detail
Table 99. ByteDance Business Overview
Table 100. ByteDance Metaverse Games Product
Table 101. ByteDance Revenue in Metaverse Games Business (2018-2023) & (US$ Million)
Table 102. ByteDance Recent Development
Table 103. Netmarble Company Detail
Table 104. Netmarble Business Overview
Table 105. Netmarble Metaverse Games Product
Table 106. Netmarble Revenue in Metaverse Games Business (2018-2023) & (US$ Million)
Table 107. Netmarble Recent Development
Table 108. Lilith Company Detail
Table 109. Lilith Business Overview
Table 110. Lilith Metaverse Games Product
Table 111. Lilith Revenue in Metaverse Games Business (2018-2023) & (US$ Million)
Table 112. Lilith Recent Development
Table 113. ZQGame Company Detail
Table 114. ZQGame Business Overview
Table 115. ZQGame Metaverse Games Product
Table 116. ZQGame Revenue in Metaverse Games Business (2018-2023) & (US$ Million)
Table 117. ZQGame Recent Development
Table 118. MiHoYo Company Detail
Table 119. MiHoYo Business Overview
Table 120. MiHoYo Metaverse Games Product
Table 121. MiHoYo Revenue in Metaverse Games Business (2018-2023) & (US$ Million)
Table 122. MiHoYo Recent Development
Table 123. Research Programs/Design for This Report
Table 124. Key Data Information from Secondary Sources
Table 125. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Metaverse Games Market Size Comparison by Type (2023-2029) & (US$ Million)
Figure 2. Global Metaverse Games Market Share by Type: 2022 VS 2029
Figure 3. Role-playing Features
Figure 4. Business Simulation Features
Figure 5. Leisure Puzzle Features
Figure 6. Others Features
Figure 7. Global Metaverse Games Market Size Comparison by Application (2023-2029) & (US$ Million)
Figure 8. Global Metaverse Games Market Share by Application: 2022 VS 2029
Figure 9. Android Case Studies
Figure 10. Windows Case Studies
Figure 11. iOS Case Studies
Figure 12. Others Case Studies
Figure 13. Metaverse Games Report Years Considered
Figure 14. Global Metaverse Games Market Size (US$ Million), Year-over-Year: 2018-2029
Figure 15. Global Metaverse Games Market Size, (US$ Million), 2018 VS 2022 VS 2029
Figure 16. Global Metaverse Games Market Share by Region: 2022 VS 2029
Figure 17. Global Metaverse Games Market Share by Players in 2022
Figure 18. Global Top Metaverse Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Metaverse Games as of 2022)
Figure 19. The Top 10 and 5 Players Market Share by Metaverse Games Revenue in 2022
Figure 20. North America Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 21. North America Metaverse Games Market Share by Country (2018-2029)
Figure 22. United States Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 23. Canada Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 24. Europe Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 25. Europe Metaverse Games Market Share by Country (2018-2029)
Figure 26. Germany Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 27. France Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 28. U.K. Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 29. Italy Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 30. Russia Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 31. Nordic Countries Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 32. Asia-Pacific Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 33. Asia-Pacific Metaverse Games Market Share by Region (2018-2029)
Figure 34. China Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 35. Japan Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 36. South Korea Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 37. Southeast Asia Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 38. India Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 39. Australia Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 40. Latin America Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 41. Latin America Metaverse Games Market Share by Country (2018-2029)
Figure 42. Mexico Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 43. Brazil Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 44. Middle East & Africa Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 45. Middle East & Africa Metaverse Games Market Share by Country (2018-2029)
Figure 46. Turkey Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 47. Saudi Arabia Metaverse Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 48. Roblox Revenue Growth Rate in Metaverse Games Business (2018-2023)
Figure 49. Epic Games Revenue Growth Rate in Metaverse Games Business (2018-2023)
Figure 50. Sandbox Revenue Growth Rate in Metaverse Games Business (2018-2023)
Figure 51. Axie Infinity Revenue Growth Rate in Metaverse Games Business (2018-2023)
Figure 52. Illuvium Revenue Growth Rate in Metaverse Games Business (2018-2023)
Figure 53. Decentraland Revenue Growth Rate in Metaverse Games Business (2018-2023)
Figure 54. Microsoft Revenue Growth Rate in Metaverse Games Business (2018-2023)
Figure 55. Ultra Corporation Revenue Growth Rate in Metaverse Games Business (2018-2023)
Figure 56. Tencent Revenue Growth Rate in Metaverse Games Business (2018-2023)
Figure 57. NetEase Revenue Growth Rate in Metaverse Games Business (2018-2023)
Figure 58. ByteDance Revenue Growth Rate in Metaverse Games Business (2018-2023)
Figure 59. Netmarble Revenue Growth Rate in Metaverse Games Business (2018-2023)
Figure 60. Lilith Revenue Growth Rate in Metaverse Games Business (2018-2023)
Figure 61. ZQGame Revenue Growth Rate in Metaverse Games Business (2018-2023)
Figure 62. MiHoYo Revenue Growth Rate in Metaverse Games Business (2018-2023)
Figure 63. Bottom-up and Top-down Approaches for This Report
Figure 64. Data Triangulation
Figure 65. Key Executives Interviewed

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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