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Global K-12 Educational Game Market Research Report 2023

Published on: Feb 2023 | From USD $2900 | Published By: QY RESEARCH | Number Of Pages: 90

This report aims to provide a comprehensive presentation of the global market for K-12 Educational Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding K-12 Educational Game.
The K-12 Educational Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global K-12 Educational Game market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the K-12 Educational Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Microsoft
Osmo
Nintendo
Designing Digitally
KDE Community
Banzai Labs
BrainQuake
Filament Games
Gameloft
iCivics
Schell Games
PlayGen
Segment by Type
Cloud-Based
On-Premises
Segment by Application
Memory Skills
Counting Skills
Word Skills
Language Skills
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of K-12 Educational Game companiesÕ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global K-12 Educational Game Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Cloud-Based
1.2.3 On-Premises
1.3 Market by Application
1.3.1 Global K-12 Educational Game Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Memory Skills
1.3.3 Counting Skills
1.3.4 Word Skills
1.3.5 Language Skills
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global K-12 Educational Game Market Perspective (2018-2029)
2.2 K-12 Educational Game Growth Trends by Region
2.2.1 Global K-12 Educational Game Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 K-12 Educational Game Historic Market Size by Region (2018-2023)
2.2.3 K-12 Educational Game Forecasted Market Size by Region (2024-2029)
2.3 K-12 Educational Game Market Dynamics
2.3.1 K-12 Educational Game Industry Trends
2.3.2 K-12 Educational Game Market Drivers
2.3.3 K-12 Educational Game Market Challenges
2.3.4 K-12 Educational Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top K-12 Educational Game Players by Revenue
3.1.1 Global Top K-12 Educational Game Players by Revenue (2018-2023)
3.1.2 Global K-12 Educational Game Revenue Market Share by Players (2018-2023)
3.2 Global K-12 Educational Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by K-12 Educational Game Revenue
3.4 Global K-12 Educational Game Market Concentration Ratio
3.4.1 Global K-12 Educational Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by K-12 Educational Game Revenue in 2022
3.5 K-12 Educational Game Key Players Head office and Area Served
3.6 Key Players K-12 Educational Game Product Solution and Service
3.7 Date of Enter into K-12 Educational Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 K-12 Educational Game Breakdown Data by Type
4.1 Global K-12 Educational Game Historic Market Size by Type (2018-2023)
4.2 Global K-12 Educational Game Forecasted Market Size by Type (2024-2029)
5 K-12 Educational Game Breakdown Data by Application
5.1 Global K-12 Educational Game Historic Market Size by Application (2018-2023)
5.2 Global K-12 Educational Game Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America K-12 Educational Game Market Size (2018-2029)
6.2 North America K-12 Educational Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America K-12 Educational Game Market Size by Country (2018-2023)
6.4 North America K-12 Educational Game Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe K-12 Educational Game Market Size (2018-2029)
7.2 Europe K-12 Educational Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe K-12 Educational Game Market Size by Country (2018-2023)
7.4 Europe K-12 Educational Game Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific K-12 Educational Game Market Size (2018-2029)
8.2 Asia-Pacific K-12 Educational Game Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific K-12 Educational Game Market Size by Region (2018-2023)
8.4 Asia-Pacific K-12 Educational Game Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America K-12 Educational Game Market Size (2018-2029)
9.2 Latin America K-12 Educational Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America K-12 Educational Game Market Size by Country (2018-2023)
9.4 Latin America K-12 Educational Game Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa K-12 Educational Game Market Size (2018-2029)
10.2 Middle East & Africa K-12 Educational Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa K-12 Educational Game Market Size by Country (2018-2023)
10.4 Middle East & Africa K-12 Educational Game Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Microsoft
11.1.1 Microsoft Company Detail
11.1.2 Microsoft Business Overview
11.1.3 Microsoft K-12 Educational Game Introduction
11.1.4 Microsoft Revenue in K-12 Educational Game Business (2018-2023)
11.1.5 Microsoft Recent Development
11.2 Osmo
11.2.1 Osmo Company Detail
11.2.2 Osmo Business Overview
11.2.3 Osmo K-12 Educational Game Introduction
11.2.4 Osmo Revenue in K-12 Educational Game Business (2018-2023)
11.2.5 Osmo Recent Development
11.3 Nintendo
11.3.1 Nintendo Company Detail
11.3.2 Nintendo Business Overview
11.3.3 Nintendo K-12 Educational Game Introduction
11.3.4 Nintendo Revenue in K-12 Educational Game Business (2018-2023)
11.3.5 Nintendo Recent Development
11.4 Designing Digitally
11.4.1 Designing Digitally Company Detail
11.4.2 Designing Digitally Business Overview
11.4.3 Designing Digitally K-12 Educational Game Introduction
11.4.4 Designing Digitally Revenue in K-12 Educational Game Business (2018-2023)
11.4.5 Designing Digitally Recent Development
11.5 KDE Community
11.5.1 KDE Community Company Detail
11.5.2 KDE Community Business Overview
11.5.3 KDE Community K-12 Educational Game Introduction
11.5.4 KDE Community Revenue in K-12 Educational Game Business (2018-2023)
11.5.5 KDE Community Recent Development
11.6 Banzai Labs
11.6.1 Banzai Labs Company Detail
11.6.2 Banzai Labs Business Overview
11.6.3 Banzai Labs K-12 Educational Game Introduction
11.6.4 Banzai Labs Revenue in K-12 Educational Game Business (2018-2023)
11.6.5 Banzai Labs Recent Development
11.7 BrainQuake
11.7.1 BrainQuake Company Detail
11.7.2 BrainQuake Business Overview
11.7.3 BrainQuake K-12 Educational Game Introduction
11.7.4 BrainQuake Revenue in K-12 Educational Game Business (2018-2023)
11.7.5 BrainQuake Recent Development
11.8 Filament Games
11.8.1 Filament Games Company Detail
11.8.2 Filament Games Business Overview
11.8.3 Filament Games K-12 Educational Game Introduction
11.8.4 Filament Games Revenue in K-12 Educational Game Business (2018-2023)
11.8.5 Filament Games Recent Development
11.9 Gameloft
11.9.1 Gameloft Company Detail
11.9.2 Gameloft Business Overview
11.9.3 Gameloft K-12 Educational Game Introduction
11.9.4 Gameloft Revenue in K-12 Educational Game Business (2018-2023)
11.9.5 Gameloft Recent Development
11.10 iCivics
11.10.1 iCivics Company Detail
11.10.2 iCivics Business Overview
11.10.3 iCivics K-12 Educational Game Introduction
11.10.4 iCivics Revenue in K-12 Educational Game Business (2018-2023)
11.10.5 iCivics Recent Development
11.11 Schell Games
11.11.1 Schell Games Company Detail
11.11.2 Schell Games Business Overview
11.11.3 Schell Games K-12 Educational Game Introduction
11.11.4 Schell Games Revenue in K-12 Educational Game Business (2018-2023)
11.11.5 Schell Games Recent Development
11.12 PlayGen
11.12.1 PlayGen Company Detail
11.12.2 PlayGen Business Overview
11.12.3 PlayGen K-12 Educational Game Introduction
11.12.4 PlayGen Revenue in K-12 Educational Game Business (2018-2023)
11.12.5 PlayGen Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables
Table 1. Global K-12 Educational Game Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
Table 2. Key Players of Cloud-Based
Table 3. Key Players of On-Premises
Table 4. Global K-12 Educational Game Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
Table 5. Global K-12 Educational Game Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
Table 6. Global K-12 Educational Game Market Size by Region (2018-2023) & (US$ Million)
Table 7. Global K-12 Educational Game Market Share by Region (2018-2023)
Table 8. Global K-12 Educational Game Forecasted Market Size by Region (2024-2029) & (US$ Million)
Table 9. Global K-12 Educational Game Market Share by Region (2024-2029)
Table 10. K-12 Educational Game Market Trends
Table 11. K-12 Educational Game Market Drivers
Table 12. K-12 Educational Game Market Challenges
Table 13. K-12 Educational Game Market Restraints
Table 14. Global K-12 Educational Game Revenue by Players (2018-2023) & (US$ Million)
Table 15. Global K-12 Educational Game Market Share by Players (2018-2023)
Table 16. Global Top K-12 Educational Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in K-12 Educational Game as of 2022)
Table 17. Ranking of Global Top K-12 Educational Game Companies by Revenue (US$ Million) in 2022
Table 18. Global 5 Largest Players Market Share by K-12 Educational Game Revenue (CR5 and HHI) & (2018-2023)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players K-12 Educational Game Product Solution and Service
Table 21. Date of Enter into K-12 Educational Game Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global K-12 Educational Game Market Size by Type (2018-2023) & (US$ Million)
Table 24. Global K-12 Educational Game Revenue Market Share by Type (2018-2023)
Table 25. Global K-12 Educational Game Forecasted Market Size by Type (2024-2029) & (US$ Million)
Table 26. Global K-12 Educational Game Revenue Market Share by Type (2024-2029)
Table 27. Global K-12 Educational Game Market Size by Application (2018-2023) & (US$ Million)
Table 28. Global K-12 Educational Game Revenue Market Share by Application (2018-2023)
Table 29. Global K-12 Educational Game Forecasted Market Size by Application (2024-2029) & (US$ Million)
Table 30. Global K-12 Educational Game Revenue Market Share by Application (2024-2029)
Table 31. North America K-12 Educational Game Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 32. North America K-12 Educational Game Market Size by Country (2018-2023) & (US$ Million)
Table 33. North America K-12 Educational Game Market Size by Country (2024-2029) & (US$ Million)
Table 34. Europe K-12 Educational Game Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 35. Europe K-12 Educational Game Market Size by Country (2018-2023) & (US$ Million)
Table 36. Europe K-12 Educational Game Market Size by Country (2024-2029) & (US$ Million)
Table 37. Asia-Pacific K-12 Educational Game Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
Table 38. Asia-Pacific K-12 Educational Game Market Size by Region (2018-2023) & (US$ Million)
Table 39. Asia-Pacific K-12 Educational Game Market Size by Region (2024-2029) & (US$ Million)
Table 40. Latin America K-12 Educational Game Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 41. Latin America K-12 Educational Game Market Size by Country (2018-2023) & (US$ Million)
Table 42. Latin America K-12 Educational Game Market Size by Country (2024-2029) & (US$ Million)
Table 43. Middle East & Africa K-12 Educational Game Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 44. Middle East & Africa K-12 Educational Game Market Size by Country (2018-2023) & (US$ Million)
Table 45. Middle East & Africa K-12 Educational Game Market Size by Country (2024-2029) & (US$ Million)
Table 46. Microsoft Company Detail
Table 47. Microsoft Business Overview
Table 48. Microsoft K-12 Educational Game Product
Table 49. Microsoft Revenue in K-12 Educational Game Business (2018-2023) & (US$ Million)
Table 50. Microsoft Recent Development
Table 51. Osmo Company Detail
Table 52. Osmo Business Overview
Table 53. Osmo K-12 Educational Game Product
Table 54. Osmo Revenue in K-12 Educational Game Business (2018-2023) & (US$ Million)
Table 55. Osmo Recent Development
Table 56. Nintendo Company Detail
Table 57. Nintendo Business Overview
Table 58. Nintendo K-12 Educational Game Product
Table 59. Nintendo Revenue in K-12 Educational Game Business (2018-2023) & (US$ Million)
Table 60. Nintendo Recent Development
Table 61. Designing Digitally Company Detail
Table 62. Designing Digitally Business Overview
Table 63. Designing Digitally K-12 Educational Game Product
Table 64. Designing Digitally Revenue in K-12 Educational Game Business (2018-2023) & (US$ Million)
Table 65. Designing Digitally Recent Development
Table 66. KDE Community Company Detail
Table 67. KDE Community Business Overview
Table 68. KDE Community K-12 Educational Game Product
Table 69. KDE Community Revenue in K-12 Educational Game Business (2018-2023) & (US$ Million)
Table 70. KDE Community Recent Development
Table 71. Banzai Labs Company Detail
Table 72. Banzai Labs Business Overview
Table 73. Banzai Labs K-12 Educational Game Product
Table 74. Banzai Labs Revenue in K-12 Educational Game Business (2018-2023) & (US$ Million)
Table 75. Banzai Labs Recent Development
Table 76. BrainQuake Company Detail
Table 77. BrainQuake Business Overview
Table 78. BrainQuake K-12 Educational Game Product
Table 79. BrainQuake Revenue in K-12 Educational Game Business (2018-2023) & (US$ Million)
Table 80. BrainQuake Recent Development
Table 81. Filament Games Company Detail
Table 82. Filament Games Business Overview
Table 83. Filament Games K-12 Educational Game Product
Table 84. Filament Games Revenue in K-12 Educational Game Business (2018-2023) & (US$ Million)
Table 85. Filament Games Recent Development
Table 86. Gameloft Company Detail
Table 87. Gameloft Business Overview
Table 88. Gameloft K-12 Educational Game Product
Table 89. Gameloft Revenue in K-12 Educational Game Business (2018-2023) & (US$ Million)
Table 90. Gameloft Recent Development
Table 91. iCivics Company Detail
Table 92. iCivics Business Overview
Table 93. iCivics K-12 Educational Game Product
Table 94. iCivics Revenue in K-12 Educational Game Business (2018-2023) & (US$ Million)
Table 95. iCivics Recent Development
Table 96. Schell Games Company Detail
Table 97. Schell Games Business Overview
Table 98. Schell Games K-12 Educational Game Product
Table 99. Schell Games Revenue in K-12 Educational Game Business (2018-2023) & (US$ Million)
Table 100. Schell Games Recent Development
Table 101. PlayGen Company Detail
Table 102. PlayGen Business Overview
Table 103. PlayGen K-12 Educational Game Product
Table 104. PlayGen Revenue in K-12 Educational Game Business (2018-2023) & (US$ Million)
Table 105. PlayGen Recent Development
Table 106. Research Programs/Design for This Report
Table 107. Key Data Information from Secondary Sources
Table 108. Key Data Information from Primary Sources
List of Figures
Figure 1. Global K-12 Educational Game Market Size Comparison by Type (2023-2029) & (US$ Million)
Figure 2. Global K-12 Educational Game Market Share by Type: 2022 VS 2029
Figure 3. Cloud-Based Features
Figure 4. On-Premises Features
Figure 5. Global K-12 Educational Game Market Size Comparison by Application (2023-2029) & (US$ Million)
Figure 6. Global K-12 Educational Game Market Share by Application: 2022 VS 2029
Figure 7. Memory Skills Case Studies
Figure 8. Counting Skills Case Studies
Figure 9. Word Skills Case Studies
Figure 10. Language Skills Case Studies
Figure 11. Others Case Studies
Figure 12. K-12 Educational Game Report Years Considered
Figure 13. Global K-12 Educational Game Market Size (US$ Million), Year-over-Year: 2018-2029
Figure 14. Global K-12 Educational Game Market Size, (US$ Million), 2018 VS 2022 VS 2029
Figure 15. Global K-12 Educational Game Market Share by Region: 2022 VS 2029
Figure 16. Global K-12 Educational Game Market Share by Players in 2022
Figure 17. Global Top K-12 Educational Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in K-12 Educational Game as of 2022)
Figure 18. The Top 10 and 5 Players Market Share by K-12 Educational Game Revenue in 2022
Figure 19. North America K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 20. North America K-12 Educational Game Market Share by Country (2018-2029)
Figure 21. United States K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 22. Canada K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 23. Europe K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 24. Europe K-12 Educational Game Market Share by Country (2018-2029)
Figure 25. Germany K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 26. France K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 27. U.K. K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 28. Italy K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 29. Russia K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 30. Nordic Countries K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 31. Asia-Pacific K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 32. Asia-Pacific K-12 Educational Game Market Share by Region (2018-2029)
Figure 33. China K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 34. Japan K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 35. South Korea K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 36. Southeast Asia K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 37. India K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 38. Australia K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 39. Latin America K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 40. Latin America K-12 Educational Game Market Share by Country (2018-2029)
Figure 41. Mexico K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 42. Brazil K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 43. Middle East & Africa K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 44. Middle East & Africa K-12 Educational Game Market Share by Country (2018-2029)
Figure 45. Turkey K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 46. Saudi Arabia K-12 Educational Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 47. Microsoft Revenue Growth Rate in K-12 Educational Game Business (2018-2023)
Figure 48. Osmo Revenue Growth Rate in K-12 Educational Game Business (2018-2023)
Figure 49. Nintendo Revenue Growth Rate in K-12 Educational Game Business (2018-2023)
Figure 50. Designing Digitally Revenue Growth Rate in K-12 Educational Game Business (2018-2023)
Figure 51. KDE Community Revenue Growth Rate in K-12 Educational Game Business (2018-2023)
Figure 52. Banzai Labs Revenue Growth Rate in K-12 Educational Game Business (2018-2023)
Figure 53. BrainQuake Revenue Growth Rate in K-12 Educational Game Business (2018-2023)
Figure 54. Filament Games Revenue Growth Rate in K-12 Educational Game Business (2018-2023)
Figure 55. Gameloft Revenue Growth Rate in K-12 Educational Game Business (2018-2023)
Figure 56. iCivics Revenue Growth Rate in K-12 Educational Game Business (2018-2023)
Figure 57. Schell Games Revenue Growth Rate in K-12 Educational Game Business (2018-2023)
Figure 58. PlayGen Revenue Growth Rate in K-12 Educational Game Business (2018-2023)
Figure 59. Bottom-up and Top-down Approaches for This Report
Figure 60. Data Triangulation
Figure 61. Key Executives Interviewed

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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