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Global And China K-12 Game-Based Learning Market Size, Status And Forecast 2021-2027

Published on: Oct 2021 | From USD $2900 | Published By: QY RESEARCH | Number Of Pages: 107

Global K-12 Game-Based Learning Scope and Market Size
K-12 Game-Based Learning market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global K-12 Game-Based Learning market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type
Subject-specific Games
Language Learning Games
Others

Segment by Application
Pre-primary School
Primary School
Middle School
High School

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

By Company
GlassLab
Microsoft
Osmo
PlayGen
Banzai Labs
BrainQuake
Filament Games
Gameloft
iCivics
Infinite Dreams
Schell Games

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global K-12 Game-Based Learning Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Subject-specific Games
1.2.3 Language Learning Games
1.2.4 Others
1.3 Market by Application
1.3.1 Global K-12 Game-Based Learning Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Pre-primary School
1.3.3 Primary School
1.3.4 Middle School
1.3.5 High School
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
2.1 Global K-12 Game-Based Learning Market Perspective (2016-2027)
2.2 K-12 Game-Based Learning Growth Trends by Regions
2.2.1 K-12 Game-Based Learning Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 K-12 Game-Based Learning Historic Market Share by Regions (2016-2021)
2.2.3 K-12 Game-Based Learning Forecasted Market Size by Regions (2022-2027)
2.3 K-12 Game-Based Learning Industry Dynamic
2.3.1 K-12 Game-Based Learning Market Trends
2.3.2 K-12 Game-Based Learning Market Drivers
2.3.3 K-12 Game-Based Learning Market Challenges
2.3.4 K-12 Game-Based Learning Market Restraints

3 Competition Landscape by Key Players
3.1 Global Top K-12 Game-Based Learning Players by Revenue
3.1.1 Global Top K-12 Game-Based Learning Players by Revenue (2016-2021)
3.1.2 Global K-12 Game-Based Learning Revenue Market Share by Players (2016-2021)
3.2 Global K-12 Game-Based Learning Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by K-12 Game-Based Learning Revenue
3.4 Global K-12 Game-Based Learning Market Concentration Ratio
3.4.1 Global K-12 Game-Based Learning Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by K-12 Game-Based Learning Revenue in 2020
3.5 K-12 Game-Based Learning Key Players Head office and Area Served
3.6 Key Players K-12 Game-Based Learning Product Solution and Service
3.7 Date of Enter into K-12 Game-Based Learning Market
3.8 Mergers & Acquisitions, Expansion Plans

4 K-12 Game-Based Learning Breakdown Data by Type
4.1 Global K-12 Game-Based Learning Historic Market Size by Type (2016-2021)
4.2 Global K-12 Game-Based Learning Forecasted Market Size by Type (2022-2027)

5 K-12 Game-Based Learning Breakdown Data by Application
5.1 Global K-12 Game-Based Learning Historic Market Size by Application (2016-2021)
5.2 Global K-12 Game-Based Learning Forecasted Market Size by Application (2022-2027)

6 North America
6.1 North America K-12 Game-Based Learning Market Size (2016-2027)
6.2 North America K-12 Game-Based Learning Market Size by Type
6.2.1 North America K-12 Game-Based Learning Market Size by Type (2016-2021)
6.2.2 North America K-12 Game-Based Learning Market Size by Type (2022-2027)
6.2.3 North America K-12 Game-Based Learning Market Size by Type (2016-2027)
6.3 North America K-12 Game-Based Learning Market Size by Application
6.3.1 North America K-12 Game-Based Learning Market Size by Application (2016-2021)
6.3.2 North America K-12 Game-Based Learning Market Size by Application (2022-2027)
6.3.3 North America K-12 Game-Based Learning Market Size by Application (2016-2027)
6.4 North America K-12 Game-Based Learning Market Size by Country
6.4.1 North America K-12 Game-Based Learning Market Size by Country (2016-2021)
6.4.2 North America K-12 Game-Based Learning Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada

7 Europe
7.1 Europe K-12 Game-Based Learning Market Size (2016-2027)
7.2 Europe K-12 Game-Based Learning Market Size by Type
7.2.1 Europe K-12 Game-Based Learning Market Size by Type (2016-2021)
7.2.2 Europe K-12 Game-Based Learning Market Size by Type (2022-2027)
7.2.3 Europe K-12 Game-Based Learning Market Size by Type (2016-2027)
7.3 Europe K-12 Game-Based Learning Market Size by Application
7.3.1 Europe K-12 Game-Based Learning Market Size by Application (2016-2021)
7.3.2 Europe K-12 Game-Based Learning Market Size by Application (2022-2027)
7.3.3 Europe K-12 Game-Based Learning Market Size by Application (2016-2027)
7.4 Europe K-12 Game-Based Learning Market Size by Country
7.4.1 Europe K-12 Game-Based Learning Market Size by Country (2016-2021)
7.4.2 Europe K-12 Game-Based Learning Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic

8 Asia-Pacific
8.1 Asia-Pacific K-12 Game-Based Learning Market Size (2016-2027)
8.2 Asia-Pacific K-12 Game-Based Learning Market Size by Type
8.2.1 Asia-Pacific K-12 Game-Based Learning Market Size by Type (2016-2021)
8.2.2 Asia-Pacific K-12 Game-Based Learning Market Size by Type (2022-2027)
8.2.3 Asia-Pacific K-12 Game-Based Learning Market Size by Type (2016-2027)
8.3 Asia-Pacific K-12 Game-Based Learning Market Size by Application
8.3.1 Asia-Pacific K-12 Game-Based Learning Market Size by Application (2016-2021)
8.3.2 Asia-Pacific K-12 Game-Based Learning Market Size by Application (2022-2027)
8.3.3 Asia-Pacific K-12 Game-Based Learning Market Size by Application (2016-2027)
8.4 Asia-Pacific K-12 Game-Based Learning Market Size by Region
8.4.1 Asia-Pacific K-12 Game-Based Learning Market Size by Region (2016-2021)
8.4.2 Asia-Pacific K-12 Game-Based Learning Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia

9 Latin America
9.1 Latin America K-12 Game-Based Learning Market Size (2016-2027)
9.2 Latin America K-12 Game-Based Learning Market Size by Type
9.2.1 Latin America K-12 Game-Based Learning Market Size by Type (2016-2021)
9.2.2 Latin America K-12 Game-Based Learning Market Size by Type (2022-2027)
9.2.3 Latin America K-12 Game-Based Learning Market Size by Type (2016-2027)
9.3 Latin America K-12 Game-Based Learning Market Size by Application
9.3.1 Latin America K-12 Game-Based Learning Market Size by Application (2016-2021)
9.3.2 Latin America K-12 Game-Based Learning Market Size by Application (2022-2027)
9.3.3 Latin America K-12 Game-Based Learning Market Size by Application (2016-2027)
9.4 Latin America K-12 Game-Based Learning Market Size by Country
9.4.1 Latin America K-12 Game-Based Learning Market Size by Country (2016-2021)
9.4.2 Latin America K-12 Game-Based Learning Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil

10 Middle East & Africa
10.1 Middle East & Africa K-12 Game-Based Learning Market Size (2016-2027)
10.2 Middle East & Africa K-12 Game-Based Learning Market Size by Type
10.2.1 Middle East & Africa K-12 Game-Based Learning Market Size by Type (2016-2021)
10.2.2 Middle East & Africa K-12 Game-Based Learning Market Size by Type (2022-2027)
10.2.3 Middle East & Africa K-12 Game-Based Learning Market Size by Type (2016-2027)
10.3 Middle East & Africa K-12 Game-Based Learning Market Size by Application
10.3.1 Middle East & Africa K-12 Game-Based Learning Market Size by Application (2016-2021)
10.3.2 Middle East & Africa K-12 Game-Based Learning Market Size by Application (2022-2027)
10.3.3 Middle East & Africa K-12 Game-Based Learning Market Size by Application (2016-2027)
10.4 Middle East & Africa K-12 Game-Based Learning Market Size by Country
10.4.1 Middle East & Africa K-12 Game-Based Learning Market Size by Country (2016-2021)
10.4.2 Middle East & Africa K-12 Game-Based Learning Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE

11 Key Players Profiles
11.1 GlassLab
11.1.1 GlassLab Company Details
11.1.2 GlassLab Business Overview
11.1.3 GlassLab K-12 Game-Based Learning Introduction
11.1.4 GlassLab Revenue in K-12 Game-Based Learning Business (2016-2021)
11.1.5 GlassLab Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Business Overview
11.2.3 Microsoft K-12 Game-Based Learning Introduction
11.2.4 Microsoft Revenue in K-12 Game-Based Learning Business (2016-2021)
11.2.5 Microsoft Recent Development
11.3 Osmo
11.3.1 Osmo Company Details
11.3.2 Osmo Business Overview
11.3.3 Osmo K-12 Game-Based Learning Introduction
11.3.4 Osmo Revenue in K-12 Game-Based Learning Business (2016-2021)
11.3.5 Osmo Recent Development
11.4 PlayGen
11.4.1 PlayGen Company Details
11.4.2 PlayGen Business Overview
11.4.3 PlayGen K-12 Game-Based Learning Introduction
11.4.4 PlayGen Revenue in K-12 Game-Based Learning Business (2016-2021)
11.4.5 PlayGen Recent Development
11.5 Banzai Labs
11.5.1 Banzai Labs Company Details
11.5.2 Banzai Labs Business Overview
11.5.3 Banzai Labs K-12 Game-Based Learning Introduction
11.5.4 Banzai Labs Revenue in K-12 Game-Based Learning Business (2016-2021)
11.5.5 Banzai Labs Recent Development
11.6 BrainQuake
11.6.1 BrainQuake Company Details
11.6.2 BrainQuake Business Overview
11.6.3 BrainQuake K-12 Game-Based Learning Introduction
11.6.4 BrainQuake Revenue in K-12 Game-Based Learning Business (2016-2021)
11.6.5 BrainQuake Recent Development
11.7 Filament Games
11.7.1 Filament Games Company Details
11.7.2 Filament Games Business Overview
11.7.3 Filament Games K-12 Game-Based Learning Introduction
11.7.4 Filament Games Revenue in K-12 Game-Based Learning Business (2016-2021)
11.7.5 Filament Games Recent Development
11.8 Gameloft
11.8.1 Gameloft Company Details
11.8.2 Gameloft Business Overview
11.8.3 Gameloft K-12 Game-Based Learning Introduction
11.8.4 Gameloft Revenue in K-12 Game-Based Learning Business (2016-2021)
11.8.5 Gameloft Recent Development
11.9 iCivics
11.9.1 iCivics Company Details
11.9.2 iCivics Business Overview
11.9.3 iCivics K-12 Game-Based Learning Introduction
11.9.4 iCivics Revenue in K-12 Game-Based Learning Business (2016-2021)
11.9.5 iCivics Recent Development
11.10 Infinite Dreams
11.10.1 Infinite Dreams Company Details
11.10.2 Infinite Dreams Business Overview
11.10.3 Infinite Dreams K-12 Game-Based Learning Introduction
11.10.4 Infinite Dreams Revenue in K-12 Game-Based Learning Business (2016-2021)
11.10.5 Infinite Dreams Recent Development
11.11 Schell Games
11.11.1 Schell Games Company Details
11.11.2 Schell Games Business Overview
11.11.3 Schell Games K-12 Game-Based Learning Introduction
11.11.4 Schell Games Revenue in K-12 Game-Based Learning Business (2016-2021)
11.11.5 Schell Games Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables
Table 1. Global K-12 Game-Based Learning Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Subject-specific Games
Table 3. Key Players of Language Learning Games
Table 4. Key Players of Others
Table 5. Global K-12 Game-Based Learning Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global K-12 Game-Based Learning Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 7. Global K-12 Game-Based Learning Market Size by Regions (2016-2021) & (US$ Million)
Table 8. Global K-12 Game-Based Learning Market Share by Regions (2016-2021)
Table 9. Global K-12 Game-Based Learning Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 10. Global K-12 Game-Based Learning Market Share by Regions (2022-2027)
Table 11. K-12 Game-Based Learning Market Trends
Table 12. K-12 Game-Based Learning Market Drivers
Table 13. K-12 Game-Based Learning Market Challenges
Table 14. K-12 Game-Based Learning Market Restraints
Table 15. Global K-12 Game-Based Learning Revenue by Players (2016-2021) & (US$ Million)
Table 16. Global K-12 Game-Based Learning Market Share by Players (2016-2021)
Table 17. Global Top K-12 Game-Based Learning Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in K-12 Game-Based Learning as of 2020)
Table 18. Ranking of Global Top K-12 Game-Based Learning Companies by Revenue (US$ Million) in 2020
Table 19. Global 5 Largest Players Market Share by K-12 Game-Based Learning Revenue (CR5 and HHI) & (2016-2021)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players K-12 Game-Based Learning Product Solution and Service
Table 22. Date of Enter into K-12 Game-Based Learning Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global K-12 Game-Based Learning Market Size by Type (2016-2021) (US$ Million)
Table 25. Global K-12 Game-Based Learning Revenue Market Share by Type (2016-2021)
Table 26. Global K-12 Game-Based Learning Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 27. Global K-12 Game-Based Learning Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 28. Global K-12 Game-Based Learning Market Size Share by Application (2016-2021) & (US$ Million)
Table 29. Global K-12 Game-Based Learning Revenue Market Share by Application (2016-2021)
Table 30. Global K-12 Game-Based Learning Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 31. Global K-12 Game-Based Learning Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 32. North America K-12 Game-Based Learning Market Size by Type (2016-2021) (US$ Million)
Table 33. North America K-12 Game-Based Learning Market Size by Type (2022-2027) & (US$ Million)
Table 34. North America K-12 Game-Based Learning Market Size by Application (2016-2021) (US$ Million)
Table 35. North America K-12 Game-Based Learning Market Size by Application (2022-2027) & (US$ Million)
Table 36. North America K-12 Game-Based Learning Market Size by Country (2016-2021) & (US$ Million)
Table 37. North America K-12 Game-Based Learning Market Size by Country (2022-2027) & (US$ Million)
Table 38. Europe K-12 Game-Based Learning Market Size by Type (2016-2021) (US$ Million)
Table 39. Europe K-12 Game-Based Learning Market Size by Type (2022-2027) & (US$ Million)
Table 40. Europe K-12 Game-Based Learning Market Size by Application (2016-2021) (US$ Million)
Table 41. Europe K-12 Game-Based Learning Market Size by Application (2022-2027) & (US$ Million)
Table 42. Europe K-12 Game-Based Learning Market Size by Country (2016-2021) & (US$ Million)
Table 43. Europe K-12 Game-Based Learning Market Size by Country (2022-2027) & (US$ Million)
Table 44. Asia-Pacific K-12 Game-Based Learning Market Size by Type (2016-2021) (US$ Million)
Table 45. Asia-Pacific K-12 Game-Based Learning Market Size by Type (2022-2027) & (US$ Million)
Table 46. Asia-Pacific K-12 Game-Based Learning Market Size by Application (2016-2021) (US$ Million)
Table 47. Asia-Pacific K-12 Game-Based Learning Market Size by Application (2022-2027) & (US$ Million)
Table 48. Asia-Pacific K-12 Game-Based Learning Market Size by Region (2016-2021) & (US$ Million)
Table 49. Asia-Pacific K-12 Game-Based Learning Market Size by Region (2022-2027) & (US$ Million)
Table 50. Latin America K-12 Game-Based Learning Market Size by Type (2016-2021) (US$ Million)
Table 51. Latin America K-12 Game-Based Learning Market Size by Type (2022-2027) & (US$ Million)
Table 52. Latin America K-12 Game-Based Learning Market Size by Application (2016-2021) (US$ Million)
Table 53. Latin America K-12 Game-Based Learning Market Size by Application (2022-2027) & (US$ Million)
Table 54. Latin America K-12 Game-Based Learning Market Size by Country (2016-2021) & (US$ Million)
Table 55. Latin America K-12 Game-Based Learning Market Size by Country (2022-2027) & (US$ Million)
Table 56. Middle East & Africa K-12 Game-Based Learning Market Size by Type (2016-2021) (US$ Million)
Table 57. Middle East & Africa K-12 Game-Based Learning Market Size by Type (2022-2027) & (US$ Million)
Table 58. Middle East & Africa K-12 Game-Based Learning Market Size by Application (2016-2021) (US$ Million)
Table 59. Middle East & Africa K-12 Game-Based Learning Market Size by Application (2022-2027) & (US$ Million)
Table 60. Middle East & Africa K-12 Game-Based Learning Market Size by Country (2016-2021) & (US$ Million)
Table 61. Middle East & Africa K-12 Game-Based Learning Market Size by Country (2022-2027) & (US$ Million)
Table 62. GlassLab Company Details
Table 63. GlassLab Business Overview
Table 64. GlassLab K-12 Game-Based Learning Product
Table 65. GlassLab Revenue in K-12 Game-Based Learning Business (2016-2021) & (US$ Million)
Table 66. GlassLab Recent Development
Table 67. Microsoft Company Details
Table 68. Microsoft Business Overview
Table 69. Microsoft K-12 Game-Based Learning Product
Table 70. Microsoft Revenue in K-12 Game-Based Learning Business (2016-2021) & (US$ Million)
Table 71. Microsoft Recent Development
Table 72. Osmo Company Details
Table 73. Osmo Business Overview
Table 74. Osmo K-12 Game-Based Learning Product
Table 75. Osmo Revenue in K-12 Game-Based Learning Business (2016-2021) & (US$ Million)
Table 76. Osmo Recent Development
Table 77. PlayGen Company Details
Table 78. PlayGen Business Overview
Table 79. PlayGen K-12 Game-Based Learning Product
Table 80. PlayGen Revenue in K-12 Game-Based Learning Business (2016-2021) & (US$ Million)
Table 81. PlayGen Recent Development
Table 82. Banzai Labs Company Details
Table 83. Banzai Labs Business Overview
Table 84. Banzai Labs K-12 Game-Based Learning Product
Table 85. Banzai Labs Revenue in K-12 Game-Based Learning Business (2016-2021) & (US$ Million)
Table 86. Banzai Labs Recent Development
Table 87. BrainQuake Company Details
Table 88. BrainQuake Business Overview
Table 89. BrainQuake K-12 Game-Based Learning Product
Table 90. BrainQuake Revenue in K-12 Game-Based Learning Business (2016-2021) & (US$ Million)
Table 91. BrainQuake Recent Development
Table 92. Filament Games Company Details
Table 93. Filament Games Business Overview
Table 94. Filament Games K-12 Game-Based Learning Product
Table 95. Filament Games Revenue in K-12 Game-Based Learning Business (2016-2021) & (US$ Million)
Table 96. Filament Games Recent Development
Table 97. Gameloft Company Details
Table 98. Gameloft Business Overview
Table 99. Gameloft Revenue in K-12 Game-Based Learning Business (2016-2021) & (US$ Million)
Table 100. Gameloft Recent Development
Table 101. iCivics Company Details
Table 102. iCivics Business Overview
Table 103. iCivics K-12 Game-Based Learning Product
Table 104. iCivics Revenue in K-12 Game-Based Learning Business (2016-2021) & (US$ Million)
Table 105. iCivics Recent Development
Table 106. Infinite Dreams Company Details
Table 107. Infinite Dreams Business Overview
Table 108. Infinite Dreams K-12 Game-Based Learning Product
Table 109. Infinite Dreams Revenue in K-12 Game-Based Learning Business (2016-2021) & (US$ Million)
Table 110. Infinite Dreams Recent Development
Table 111. Schell Games Company Details
Table 112. Schell Games Business Overview
Table 113. Schell Games K-12 Game-Based Learning Product
Table 114. Schell Games Revenue in K-12 Game-Based Learning Business (2016-2021) & (US$ Million)
Table 115. Schell Games Recent Development
Table 116. Research Programs/Design for This Report
Table 117. Key Data Information from Secondary Sources
Table 118. Key Data Information from Primary Sources
List of Figures
Figure 1. Global K-12 Game-Based Learning Market Share by Type: 2020 VS 2027
Figure 2. Subject-specific Games Features
Figure 3. Language Learning Games Features
Figure 4. Others Features
Figure 5. Global K-12 Game-Based Learning Market Share by Application: 2020 VS 2027
Figure 6. Pre-primary School Case Studies
Figure 7. Primary School Case Studies
Figure 8. Middle School Case Studies
Figure 9. High School Case Studies
Figure 10. K-12 Game-Based Learning Report Years Considered
Figure 11. Global K-12 Game-Based Learning Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 12. Global K-12 Game-Based Learning Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 13. Global K-12 Game-Based Learning Market Share by Regions: 2020 VS 2027
Figure 14. Global K-12 Game-Based Learning Market Share by Regions (2022-2027)
Figure 15. Global K-12 Game-Based Learning Market Share by Players in 2020
Figure 16. Global Top K-12 Game-Based Learning Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in K-12 Game-Based Learning as of 2020
Figure 17. The Top 10 and 5 Players Market Share by K-12 Game-Based Learning Revenue in 2020
Figure 18. Global K-12 Game-Based Learning Revenue Market Share by Type (2016-2021)
Figure 19. Global K-12 Game-Based Learning Revenue Market Share by Type (2022-2027)
Figure 20. North America K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 21. North America K-12 Game-Based Learning Market Share by Type (2016-2027)
Figure 22. North America K-12 Game-Based Learning Market Share by Application (2016-2027)
Figure 23. North America K-12 Game-Based Learning Market Share by Country (2016-2027)
Figure 24. United States K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 25. Canada K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Europe K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 27. Europe K-12 Game-Based Learning Market Share by Type (2016-2027)
Figure 28. Europe K-12 Game-Based Learning Market Share by Application (2016-2027)
Figure 29. Europe K-12 Game-Based Learning Market Share by Country (2016-2027)
Figure 30. Germany K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. France K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. U.K. K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Italy K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Russia K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Nordic K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Asia-Pacific K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Asia-Pacific K-12 Game-Based Learning Market Share by Type (2016-2027)
Figure 38. Asia-Pacific K-12 Game-Based Learning Market Share by Application (2016-2027)
Figure 39. Asia-Pacific K-12 Game-Based Learning Market Share by Region (2016-2027)
Figure 40. China K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. Japan K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. South Korea K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. Southeast Asia K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. India K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. Australia K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Latin America K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. Latin America K-12 Game-Based Learning Market Share by Type (2016-2027)
Figure 48. Latin America K-12 Game-Based Learning Market Share by Application (2016-2027)
Figure 49. Latin America K-12 Game-Based Learning Market Share by Country (2016-2027)
Figure 50. Mexico K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 51. Brazil K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Middle East & Africa K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 53. Middle East & Africa K-12 Game-Based Learning Market Share by Type (2016-2027)
Figure 54. Middle East & Africa K-12 Game-Based Learning Market Share by Application (2016-2027)
Figure 55. Middle East & Africa K-12 Game-Based Learning Market Share by Country (2016-2027)
Figure 56. Turkey K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 57. Saudi Arabia K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. UAE K-12 Game-Based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 59. GlassLab Revenue Growth Rate in K-12 Game-Based Learning Business (2016-2021)
Figure 60. Microsoft Revenue Growth Rate in K-12 Game-Based Learning Business (2016-2021)
Figure 61. Osmo Revenue Growth Rate in K-12 Game-Based Learning Business (2016-2021)
Figure 62. PlayGen Revenue Growth Rate in K-12 Game-Based Learning Business (2016-2021)
Figure 63. Banzai Labs Revenue Growth Rate in K-12 Game-Based Learning Business (2016-2021)
Figure 64. BrainQuake Revenue Growth Rate in K-12 Game-Based Learning Business (2016-2021)
Figure 65. Filament Games Revenue Growth Rate in K-12 Game-Based Learning Business (2016-2021)
Figure 66. Gameloft Revenue Growth Rate in K-12 Game-Based Learning Business (2016-2021)
Figure 67. iCivics Revenue Growth Rate in K-12 Game-Based Learning Business (2016-2021)
Figure 68. Infinite Dreams Revenue Growth Rate in K-12 Game-Based Learning Business (2016-2021)
Figure 69. Schell Games Revenue Growth Rate in K-12 Game-Based Learning Business (2016-2021)
Figure 70. Bottom-up and Top-down Approaches for This Report
Figure 71. Data Triangulation
Figure 72. Key Executives Interviewed

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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